15897 cards found
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Seto San, Forlorn Savior

Seto San, Forlorn Savior {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Distribute two +1/+1 counters among any number of target creatures you control.
[–1]: Create two 1/1 white Monk creature tokens.
[–6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Loyalty:
4
  • Glacia: Hail to the Queen
Seto San, Summer Blossom

Seto San, Summer Blossom {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life.
[–2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn.
[–7]: Choose up to three creatures, then destroy the rest.
Loyalty:
4
  • Al Tabaq
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Setting Sun

Setting Sun {2}{W}{W}

Sorcery
Destroy all creatures.
“Everywhere else, sundowns in the wild are a thing of beauty. Here on Daisite, it means you didn't ride fast enough.”
—Azun, Sheriff of Daisite
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
  • Riddles of Revio
Settlement Establishment

Settlement Establishment {1}{W}{W}

Enchantment - Road
When Settlement Establishment enters, draw a card, then choose a card name.
Whenever an opponent casts a spell with the chosen name, counter that spell, then that opponent creates a Plains token.
“If your enemy burns your villages, build villages for them. They'll at least hesitate to burn those.”
—Shining Capac Upanqui
  • Road to Carü Mapu
Settling of Kaneh

Settling of Kaneh {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Kaneh enters, create two 1/1 white Soldier creature tokens if you control fewer creatures than an opponent. Then you gain 4 life if you have less life than an opponent.
  • Alkabah: The Rise of Soli
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shared Honor

Shared Honor {2}{W}{W}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 counters on each creature you control instead.
“I am but one of many, and my glory shall wreathe manifold the heads of my comrades.”
—Laleh, Maharan Commander
  • Alkabah
Shatter Facade

Shatter Facade {2}{W}

Instant
Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead.
Orchestrate {B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Sheersilk Robes

Sheersilk Robes {1}{W}

Artifact - Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {3}
“The Whitepeak patrol is now mostly a formality. Might as well look good while we're doing it.”
  • Nangjiao In Bloom
Shield of the Lha

Shield of the Lha {2}{W}{W}

Enchantment
Tap a creature you control: Prevent the next 2 damage that would be dealt by target creature this turn.
Tap a Reflection creature you control: Prevent all damage that would be dealt this turn by a source of your choice.
  • Ophorio
Shield's Rebuttal

Shield's Rebuttal {W}{W}

Instant
Exile target creature. Its controller gains 3 life.
When the Fellors were finally close to breaching the Shield, it released a wave of energy that began killing them. Rallios had never felt so defeated in his entire life.
  • Khaliz-Dorahn
Shieldmaster's Blessing

Shieldmaster's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block an additional creature each combat.
“May you hold your shield firm, to protect all that you hold dear.”
  • Zero
Shimmerhold

Shimmerhold {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
  • Novea
Shining Censure

Shining Censure {3}{W}

Sorcery
Choose one or more —
• Exile target artifact.
• Exile target enchantment.
• Exile target card from a graveyard.
Angelic law revels as much in proclamation as enforcement.
  • Feanav: The Apothecary's Progress
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Show of Unwavering Honor

Show of Unwavering Honor {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks while you control an Angel or Nephilim, put a +1/+1 counter on target attacking creature you control with lesser power.
  • Alkabah: The Rise of Soli