15897 cards found
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Bloodsoaked Blades

Bloodsoaked Blades {2}{R}

Artifact - Equipment
When Bloodsoaked Blades enters, creatures you control get +2/+0 until end of turn.
Equipped creature gets +1/+1.
Equip {1}
Bloodstained Altar

Bloodstained Altar {2}

Artifact
{2}, {T}, Sacrifice a creature: You draw a card and you lose 2 life.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life.
  • Riddles of Revio
Bloodstained Calamity

Bloodstained Calamity {X}{R}{R}

Sorcery
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker.
• ★★ — Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity.
• ★★★★★ — Bloodstained Calamity deals 10 damage to any target.
Bloodstained Crusade

Bloodstained Crusade {W}{B}

Enchantment
When this enchantment enters, target creature you control seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
Whenever you fulfill an Oath of a Knight or Soldier, create a 1/1 black Bat creature token with flying and “This creature can't block.”
  • The Petals Wilt
Bloodstained Knife

Bloodstained Knife {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife.
{2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Bloodstained Ziggurat

Bloodstained Ziggurat {4}{B}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Each opponent loses 2 life.”
“That Selezzar really loves to leave viscera lyin' ‘round the place, don't he?”
—Eli Windsors
  • Scriptures of Urshad
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Bloodthirsty Jaws

Bloodthirsty Jaws {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Lord Dawson's merciless rule seems to have rubbed off on the predators that surround Bloodhollow.”
—Riptooth, Dawson's Warden
  • Elmare: Into the Abyss
Bloody Business

Bloody Business {1}{R}

Instant
Target creature gets +3/+2 and gains trample until end of turn.
“I can give you the only promise a mercenary can make: like violence, you'll have me, forever and after.”
  • Love Song
Blooming Future

Blooming Future {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
A yellow petal brings happiness. Blue brings sadness. Red, pain. Black, death.
  • Goliaths of Nangjiao
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Reclamation

Blooming Reclamation {1}{G}

Instant
Destroy target artifact or enchantment. If that permanent was a token, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“I find that beauty flourishes in the most unexpected scenes.”
—Vernan, Aspiring Auteur
  • The Stage Presents: The Neverending Act
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
“Ghrin-Danu gives the earth's gift to all. Our task is choosing to receive it.”
Blossoming Expanse

Blossoming Expanse

Land
When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield tapped.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Blossoming Inspiration

Blossoming Inspiration {2}{G}{W}

Sorcery
For each Aura you control, create a token that's a copy of that Aura.
The miracle of spring is always breathtaking.
  • Worlds Away
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Blossoming Verge

Blossoming Verge

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Spend only mana produced by basic lands to activate this ability.
  • MSEM Masters Cube 2025
Blow Away

Blow Away {2}{U}

Instant
Dominance — If you control the creature with the greatest power or tied for the greatest power, you may pay {U} rather than pay this spell's mana cost.
Counter target spell unless its controller pays {3}.
  • Glacia: Hail to the Queen
Blow the Man Down

Blow the Man Down {U}{R}

Instant
Exile target nonland permanent you control, then return that card to the battlefield under its owner's control. When it enters the battlefield as a creature, it deals damage equal to its power to target creature or planeswalker an opponent controls.
  • The Petals Wilt
Blow to Pieces

Blow to Pieces {2}{R}{R}

Instant
Destroy target artifact or land.
Kellythross' weapons are capable of causing massive amounts of damage both on the offensive and the defensive.
  • Tides of War
Blurring Mists

Blurring Mists {U}

Instant
Prevent all combat damage that would be dealt to and dealt by creatures this turn.
You can't fight what you can't see.
  • Pyramids of Atuum