10168 cards found
Thorn-Touch Abomination

Thorn-Touch Abomination {X}{G}

Creature - Beast Horror
Flash
Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.”
—Oscar Jones, AOSE explorer
0/0
  • Love Song
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
“I hate elves. The poison, the traps, the camouflage... but then, they're so satisfying to kill.”
—Taran Joy
2/1
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters tapped.
When Thornwood Falls enters, you gain 1 life.
{T}: Add {G} or {U}.
Thorny Bushwacker

Thorny Bushwacker {1}{R}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn.
One of two things was needed to cross the jungle between Ndengo and Waridi Valley—a skilled guide, or wings.
2/1
  • Kahembo: Olde Dawn
Thorough Cleansing

Thorough Cleansing {1}{B}

Sorcery
Purge, then you may pay 2 life. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
“If your fingers bleed in the Work, then may your blood perform it also.”
—Grafo, preacher
  • Mious
Those Lost to the Waves

Those Lost to the Waves {W}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Those Lost to the Waves enters, search your library for an artifact card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
{1}{W}: Fight the Current
Equipped creatures you control get +1/+1.
{3}{U}: Soul of the Sea
At the beginning of combat on your turn, you may have target noncreature artifact become a 3/3 artifact creature until end of turn.
(Choose only one work as a sorcery to add its ability.)
  • Nangjiao In Bloom
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Thought Paradigm

Thought Paradigm {1}{U}

Enchantment
When Thought Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, target player mills three cards.
Attention, the final currency.
Related card: Data-Point
  • Beyond the Blackwall
Thought Police

Thought Police {3}{U}

Creature - Human Wizard
Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
2/3
  • Mious
Thoughtgrinder

Thoughtgrinder {2}{U}{B}

Creature - Zombie Wizard
When Thoughtgrinder enters, each player discards a card.
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
  • Khaliz-Dorahn
Thoughtless Malice
Malicious Thoughts

Thoughtless Malice {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fabled {2}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Malicious Thoughts
  • Glacia: Hail to the Queen
Thoughtslick Engineer

Thoughtslick Engineer {1}{B}

Creature - Vampire Artificer
When Thoughtslick Engineer enters, each player discards a card at random.
“An ingenious device. How unfortunate for you that I'll be the one building it.”
2/1
  • Rail War
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Thraben Redeemer

Thraben Redeemer {1}{W}

Creature - Human Soldier
Flash
When Thraben Redeemer enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
“Courage lives in us all. Without it we are lost.”
—Polina Elgaud
2/2
  • Innistrad In Memoriam
Threadripper Savant

Threadripper Savant {1}{U}

Creature - Human Artificer
Flash
When Threadripper Savant enters, put a stun counter on up to one target creature.
With CySec increasingly distracted by the failing Blackwall ciphers, blackhat runners grew ever bolder.
2/1
  • Beyond the Blackwall
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2
  • Worlds Away
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threatening Khopesh

Threatening Khopesh {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {3}
“Through war, peace is formed. Piruz is gone and is no more.”
—Shapur, the Fifth Shah
  • Alkabah
Threatening Pikeman

Threatening Pikeman {3}{R}

Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)
He'll impale as many enemies as his spike allows.
3/3
  • K15 Core Set
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen