2547 cards found
Gloaming Smokeweaver

Gloaming Smokeweaver {1}{B}

Creature - Human Cleric
Gloaming Smokeweaver has deathtouch as long as there is a creature card in your graveyard.
Most disciples of the Gloaming do not survive their apprenticeship. Those that do, therefore, have plenty of raw material to work with.
2/2
  • Descent from the Highlands
Gloomhollow Woodlurker

Gloomhollow Woodlurker {G}

Creature - Elk Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{3}{G}: Gloomhollow Woodlurker must be blocked this turn if able.
Venture not into Gloomhollow,
Death and more are soon to follow.
1/1
  • Adventurers of Onora
Goblin Arsonist

Goblin Arsonist {R}

Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
“To burn this society to ashes, we first need a spark.”
—Kragnoss, Rebellion Commander
1/1
  • K15 Core Set
Goblin Boombuddy

Goblin Boombuddy {R}

Creature - Goblin Artificer
Haste
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
“Don't worry, Grark. You got this!”
1/1
  • Over the Horizon
Goblin Raidleader

Goblin Raidleader {R}{R}

Creature - Goblin Warrior
Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
{1}{R}: Other Goblins you control get +1/+0 until end of turn.
2/2
  • Khaliz-Dorahn
Goblin Rocktosser

Goblin Rocktosser {R}

Creature - Goblin
When Goblin Rocktosser enters, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser.
1/1
  • Spark of Revolution
Goblin Squire

Goblin Squire {R}

Creature - Goblin Soldier
First strike (This creature deals combat damage before creatures without first strike.)
He'll die for the cause, as long as he knows what the cause is.
1/1
  • Zero
Goblin War Chariot

Goblin War Chariot {2}

Artifact - Vehicle
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Goblin War Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn.
Crew 3
3/2
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
6/6
Goriana Earthshaker

Goriana Earthshaker {2}{R}{G}

Creature - Ox Shaman
When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
2/4
  • Tides of War
Gorran Deathgreeter

Gorran Deathgreeter {1}{B}

Creature - Human Elemental Shaman
Whenever you cast a black spell, you lose 1 life.
With patience of death.
3/2
  • Novea
Gorran Explorer

Gorran Explorer {1}{B}

Creature - Human Scout
{W}: Gorran Explorer gains lifelink until end of turn.
The nymphs were alone in their love of the sun, but some would find a way to weaponize it regardless.
2/2
  • Novea
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Grasping Carriage

Grasping Carriage {2}{R}

Artifact - Vehicle
Whenever Grasping Carriage attacks, target creature an opponent controls can't block this turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Innistrad In Memoriam
Gravantee

Gravantee {2}{G}

Creature - Beast
Reach
There doesn't appear to be animal life in the chanting woods because it doesn't want to be found.
3/3
  • Oirohpo
Grave Reaper

Grave Reaper {B}

Creature - Zombie
When Grave Reaper enters, if it wasn't cast from your hand, it gets +1/+1 until end of turn.
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
  • Khaliz-Dorahn
Great Gray Wolf

Great Gray Wolf {1}{G}

Creature - Wolf
{7}{G}: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.)
“Do not underestimate the wolf who forgoes its pack to hunt alone.”
—Xiong Mao
2/2
  • Glacia: Hail to the Queen
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Greater Masticore

Greater Masticore {6}

Artifact Creature - Masticore
At the beginning of your upkeep, discard your hand.
{2}: Greater Masticore deals 1 damage to each other creature.
{6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
6/6
  • Alkabah