6402 cards found
Champion of the People

Champion of the People {1}{W}

Creature - Human Peasant
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. The first time each turn a nontoken Citizen or Peasant entering causes this ability to trigger, instead create a 1/1 white Peasant creature token.
Stilthorpe's fate rests on her pitchfork's prongs.
2/2
  • The Petals Wilt
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Champion of the Red Dawn

Champion of the Red Dawn {R}{W}

Creature - Human Soldier
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
“It's too late to try to run, we run the city.”
2/2
Chance at Redemption

Chance at Redemption {W}{B}{G}

Instant
Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
In life, sins flooded his veins. In death, there was nothing left but mulch.
  • Memorium Arcanum
Chancellor's Inversion

Chancellor's Inversion {2}{B/R}{B/R}

Creature - Horror Knight
Menace
Creatures you control with mana value 1 get +2/+0 and have menace.
“As I signaled our retreat, I saw their leader surveying the field, arrogant and cruel. Monsters wear the same face on both sides of this breach.”
—Masha, in an unsent letter
3/4
  • The Unraveling
Change Hands

Change Hands {1}{R}

Sorcery - Adventure
Target creature gets +2/-2 until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Hand of the Fallen
  • Karina's Explorations
Channel the Mirror

Channel the Mirror {1}{R}{R}

Instant
Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.)
Channel the Song

Channel the Song {1}{W}{U}

Enchantment
Whenever you cast a noncreature spell, if you control exactly one creature, copy that spell. You may choose new targets for the copies. (If it's a permanent, it resolves as a token.)
“I will never be lonely.”
  • New Horizons
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
Captive performers for a captivated audience.
1/1
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
Chantwood Channeler

Chantwood Channeler {1}{G}{G}

Creature - Reflection Shaman
When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn.
{5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Chaos Is Your Redemption

Chaos Is Your Redemption {1}{U}{R}

Instant
Search your library for three differently named noncreature, nonland cards with mana value 3 or less not named Chaos Is Your Redemption and exile them, then shuffle. If you exile three cards this way, cast one at random without paying its mana cost. Then shuffle the rest into your library.
As the Abominations overwhelmed the Triumvirate, Glitch reached her breaking point.
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast an enchantment, instant, or sorcery spell exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
Chaotic Will

Chaotic Will {3}{R}{R}

Sorcery
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
  • K15 Core Set
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Charging Cassowary

Charging Cassowary {2}{G}

Creature - Bird
Trample
Whenever Charging Cassowary deals combat damage to a player, you may cast a copy of an Adventure of a permanent you control.
3/2
Card has other part: Sass the Wary
  • Karina's Explorations
Charging Commando
Cornered Cathar

Charging Commando {2}{R}

Creature - Human Soldier
At the beginning of combat on your turn, create a 1/1 white Human creature token.
Creature tokens you control have haste and attack each combat if able.
{1}{W}: Transform Charging Commando. Activate only if two or more creatures that attacked this turn died under your control this turn.
2/2
Card has other part: Cornered Cathar
  • Innistrad In Memoriam
Charitable Wisdom

Charitable Wisdom {1}{G}

Sorcery
Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
“The best gifts given are a gift shared.”
— Jacie Tuck
  • Harvest Festival
Charlie Fraser, Taking Point

Charlie Fraser, Taking Point {1}{R}{W}

Legendary Creature - Human Soldier Detective
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
“No time to argue, Simmons.”
3/3
  • Toll Midnight
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Charred Marsh

Charred Marsh

Land
Charred Marsh enters tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
  • Alara
Charred Phoenix

Charred Phoenix {3}{R}{R}

Creature - Phoenix
Flying, haste
You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
4/4
  • Feanav: The Apothecary's Progress
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Charting the Cosmos

Charting the Cosmos {1}{U}{U}

Instant
Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
  • Storytime
Chasqui Veteran

Chasqui Veteran {G}

Creature - Human Scout
Trample
Whenever Chasqui Veteran deals combat damage to a player, if you control three or more artifacts and/or enchantments, draw a card.
“Some of the Ch'aska Walla are so emboldened by their new toys that they forget tracing a road requires paying attention.”
2/1
  • Road to Carü Mapu