Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
Gain control of target noncreature permanent until end of turn. Untap it. Prophecy {U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Another term reinvented by the dwarves is research. Duela research is, more often than not, searching for knowledge they already have, but in a more or less explosive form than the last one.
When Reprising Bard enters, exile target instant or sorcery card with mana value 3 or less from your graveyard. When Reprising Bard is no longer on the battlefield, copy the exiled card. You may cast the copy without paying its mana cost.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever a card leaves your graveyard, you gain 1 life. I, II — Return target land card from your graveyard to the battlefield. III — Return any number of creature and/or land cards from your graveyard to your hand. Exile Restoration.
While silence was at last restored, a quiet fear was their reward.
If this spell was orchestrated, up to one target permanent you control gains indestructible until end of turn. Choose a nonland permanent type. Destroy all permanents of the chosen type. Orchestrate {2}{W}{W}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Primal {1}{W}{W}(During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.) Return target creature card from your graveyard to the battlefield.
Exile the bottom four cards of your library. Return a creature or enchantment card from among them to your hand. You gain life equal to its mana value.
{1}{W}: Target creature you control gets +0/+1 until end of turn and assigns combat damage equal to its toughness rather than its power this turn. When that creature deals combat damage to a player this turn, transform Reversal Medic.
Menace Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way.
For this disgrace, memory and history, reflection and reality will all know you never existed.
Choose target spell. If it's an instant, a sorcery, or you cast this spell from exile, copy it. You may choose new targets for the copy. Prophecy {2}{U}{U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Your opponents play with their hands revealed. I, II — Return target nonland permanent an opponent controls to its owner's hand. III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.