Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Each player discards their hand and sacrifices five lands. Cinders of an Old Era deals 5 damage to each creature and planeswalker. At the beginning of each player's next first main phase, that player draws seven cards and adds five mana in any combination of colors.
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
Target creature attacks or blocks this turn if able. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls. Flashback {R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.” —Sesilius of Wicked Ways
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves. At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. Coalesce {7}{G}(You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.