When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
Creatures you control attacking cause abilities of that creature to trigger as though it entered. {2}{R}{W}: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
When Master of the Abyss enters, draw two cards, then discard a card. {2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Flash Reach Whenever Mattia enters or becomes tapped, put a +1/+1 counter on target creature you control. {2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.
Artifact vision (Whenever this or another artifact you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it.
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
Colossal 4—{5}{U}{U}{U}(You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{U}{U}{U} as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever Megalokraken enters or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Codex — Unraveling; Unraveling; Unrelenting; Unrelenting; Mindrip; Swipe Secrets. (As this enters, conjure its contents into a shuffled face-up additional library.) Flash When Mei's Collection enters, draw a card from its codex.
Enchant opponent Whenever a creature enters under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life.
The rhyllia flower is infamous in Shiryen for its ability to make a man go mad.
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Whenever a land you control enters, crystallize. {10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying. {4}{W}{U}: You gain 1 life and draw a card.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying. {3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.