14928 cards found
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Servitor Vanguard

Servitor Vanguard {6}

Artifact Creature - Construct
Menace
Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control.
“They erect their champions. They no longer merely prepare. They charge. But what do they hope to take?”
—Saru, poet
3/3
  • Lovi Awoken
Setessan Avenger

Setessan Avenger {2}{G}

Creature - Human Druid Warrior
Heroic — Whenever you cast a spell that targets Setessan Avenger, create a 1/1 green Nymph Dryad enchantment creature token with “{T}: Add {G}.”
Whenever Setessan Avenger deals combat damage to a player, untap all lands and Dryads you control.
3/3
  • Theros Triumphant
Seto's Private Collection

Seto's Private Collection {2}{R}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Seto's Private Collection enters, creatures you control get +2/+1 until end of turn.
{1}{R}: Bloodline
Attacking creatures you control have first strike.
{2}{W}: Hope's Savior
Attacking creatures you control have lifelink.
  • Nangjiao In Bloom
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Settlement Guardian

Settlement Guardian {1}

Artifact Creature - Construct
{2}: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability.
Though the settlements are permanent, their inhabitants are nomadic. Clans move from one to the other according to the patterns of the stars. But in their absence, they are not left undefended.
1/1
  • Beyond Our Ken
Seven Seas Scourge

Seven Seas Scourge {3}{U}{U}

Creature - Snake Dragon
Flash
Menagerie — When Seven Seas Scourge enters, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less.
4/4
  • Adventurers of Onora
Sever

Sever {B}

Instant
Destroy target token.
  • Novea
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Shadowed Slums

Shadowed Slums

Land - Swamp
({T}: Add {B}.)
Shadowed Slums enters tapped.
{B}, {T}, Reveal a black card from your hand: Target player loses 1 life.
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shahmaran's Captivation

Shahmaran's Captivation {4}{U}{U}{R}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When Shahmaran's Captivation enters, untap enchanted creature. It gains haste until end of turn.
  • Alkabah
Shala's Phantasm

Shala's Phantasm {3}{B}{R}

Creature - Spirit
Haste
Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target.
Mariyle taught Shala a very important, if tacky lesson: Believe in yourself and good will come to you.
3/5
  • Alkabah
Shaman of Burning Ashes

Shaman of Burning Ashes {4}{B}{R}

Creature - Orc Shaman
When Shaman of Burning Ashes enters, return target instant or sorcery card from your graveyard to your hand. When you do, each opponent loses X life, where X is that card's mana value.
3/3
  • Over the Horizon
Shambling Soulcatcher

Shambling Soulcatcher {1}{B}

Creature - Skeleton Warlock
Menace, lifelink
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Seasons of War
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Shape the Tides

Shape the Tides {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library.
Reprise {1}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shard Flower

Shard Flower {4}

Artifact
When you cast an instant or sorcery spell, you may sacrifice Shard Flower. If you do, copy that spell. You may choose new targets for the copy.
  • Oirohpo
Shard Sword

Shard Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Oirohpo