Defender When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds. Coalesce {7}(You may cast this from your graveyard for {7}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Treasure Hoard enters, create a 2/2 blue Rogue creature token. {2}{R}, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two of those cards into your hand instead.
If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead. If a player would gain life this turn, that player loses that much life instead.
Flying Cards in graveyards lose all names, card types, and abilities. Spells and abilities your opponents control can't cause you to sacrifice Manticores.
Regalia wrought to commemorate the heroic all too often ends beneath the feet of the monstrous.
Create a 1/1 red Goblin creature token and a 2/2 white Knight creature token. Tether to artifact (Then if you cast this from your hand, you may exile it tethered to an artifact you control. When it dies, you may cast this from exile without paying its mana cost.)
Temporary Armory enters with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip {2}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
Creatures you control have haste. Whenever you attack, put a charge counter on Intensifying Luminescence. At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
Bleed {1}{U/R}(You may cast this spell for its bleed cost if an opponent has lost life this turn.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other artifacts you control have extort. Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
Sacrifice two lands, Mill five cards: Return Jack, Horrific Harvester from your graveyard to your hand. [+1]: You gain 2 life and each opponent loses 2 life. [–2]: Return up to one target creature card and up to one target land card from your graveyard to your hand. [–2]: Each opponent sacrifices the nonland permanent they control with the greatest mana value among permanents they control.
Prowess When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
{T}: Add {C}. {4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Enchant creature Embody (Enchanted creature is a copy of this card except for its types.) As long as Legend of the Devout is tapped, creatures you control have lifelink.