14066 cards found
Planar Eviction

Planar Eviction {1}{W}{W}

Enchantment
Primal—{W}, Exile a creature you control. (During your turn, you may cast this spell by paying {W} and exiling a creature you control instead of playing a land.)
When Planar Eviction enters, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Planar Genesis

Planar Genesis {5}{G}{G}{G}

Sorcery
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Good morning.
  • Worlds Away
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Planchette Poltergeist

Planchette Poltergeist {1}{W}{W}

Creature - Spirit
Flying
When Planchette Poltergeist enters, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled.
“Spelling out D-E-A-T-H may be a cliche, but it remains quite effective.”
—“The House on the Hill”
2/2
  • Video Horror System
Plane-Traversal Guide

Plane-Traversal Guide {2}{U}{U}

Creature - Human Wizard
When Plane-Traversal Guide enters, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand.
3/2
Planeshift

Planeshift {2}{W}

Instant
Aetherize up to two target permanents you control. (To aetherize, create a token that's a copy of it, then exile that token.)
To step across the threshold and visit other worlds is a gift rarely given to those without a spark.
  • Worlds Away
Planeswalker's Insight

Planeswalker's Insight {3}{U}

Instant
Draw two cards. If three or more colors of mana were spent to cast Planeswalker's Insight, draw three cards instead.
“Animus Vox, the music of the universe, has been turned from a joyous song into elegy. The Abominations' butchery of the Precursors has tainted it.”
—Glitch, Galactic Muse
  • Love Song
Planetary Reconnoiterer

Planetary Reconnoiterer {2}{W}

Creature - Human Scout
Flying
Whenever Planetary Reconnoiterer attacks, target creature you control gains flying until end of turn.
After a single jump from low orbit, he fell in love with gravity.
2/1
  • Love Song
Plant Acorn

Plant Acorn {1}{G}

Sorcery - Adventure
Reveal the top card of your library. You may put a land card revealed this way or a land card from your hand onto the battlefield tapped.
Card has other part: Sturdy Oakclimber
  • Adventurers of Onora
Planted Poison

Planted Poison {1}{B}

Sorcery
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Target creature gets -3/-3 until end of turn.
  • Quest for the Roseblade
Plasma Addict

Plasma Addict {U}{R}

Creature - Human Rogue
Menace, haste
Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict.
“Cheers, love! The cavalry's here!”
3/3
Plasma Arc

Plasma Arc {1}{U}

Instant
Return target creature to its owner's hand.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Plasma Blader

Plasma Blader {R}{R}

Enchantment Creature - Trilobite Knight
First strike, haste
Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader.
{2}{R}{R}, Sacrifice Plasma Blader: It deals damage equal to its power to any target.
1/1
  • Elmare: Into the Abyss
Plasma Enforcer

Plasma Enforcer {3}

Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Sacrifice another artifact: Put a +1/+1 counter on Plasma Enforcer.
When Plasma Enforcer dies, create a 1/1 colorless Servo artifact creature token for each +1/+1 counter on Plasma Enforcer.
0/0
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample, hexproof
It roams until it dies, impervious to all but the inexorable hunter called time.
7/6
  • Al Tabaq
Plated Valiant

Plated Valiant {1}{W/B}{W/B}

Creature - Human Knight
Adorned — Plated Valiant gets +2/+2 as long as it's equipped and/or enchanted.
What the songs never mentioned was how a quality suit of armor was worth more than sword and skill combined.
3/3
  • A Tourney at Whiterun
Platinum Anvil

Platinum Anvil {R}{W}

Artifact
{X}, {T}, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery.
Highest in the hierarchy of metals, platinum tools were long considered too sacred for mortal hands to touch. But if any gods are left, none have raised their objections.
  • MSEM Masters: Legends
Platinum Colossus

Platinum Colossus {13}

Artifact Creature - Golem
Trample
Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.)
11/11
Plaxolotl Pyari

Plaxolotl Pyari {1}{U/R}{U/R}

Legendary Creature - Salamander
If you have cast spells with mana payments of exactly {U} and exactly {R} this turn, you may cast this spell without paying its mana cost and as though it has flash.
Whenever you cast an instant or sorcery spell with mana value 1 for the first time each turn, copy it. You may choose new targets for the copy.
2/3
  • Kahembo: Olde Dawn
Play the Coward

Play the Coward {R}

Instant
Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
He told himself he was just living to fight another day—but by the trembling of his hands, he knew he would never return.
  • Glacia: Hail to the Queen
Playful Child

Playful Child {W}

Creature - Human Citizen
{T}, Tap an untapped creature you control: You gain 2 life.
Those who say there's no warmth to be had come winter have never witnessed the simple joy of a child.
0/1
  • Harvest Festival
Playful Scalchopper

Playful Scalchopper {G}{U}

Creature - Otter
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, arm that creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/2
  • Over the Horizon