11493 cards found
Shredding Sword

Shredding Sword {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn.
Equip {2}
Aetherlocks had largely replaced swords for their range, but nothing could replicate the pain of the old weapons.
  • High Noon
Shredskin Sky Horror

Shredskin Sky Horror {2}{U}

Creature - Zombie Drake
Flying
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
2/2
  • Goliaths of Nangjiao
Shrewd Sikoyo

Shrewd Sikoyo {1}{U/B}

Creature - Fish Rogue
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater.
Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
1/3
  • Kahembo: Olde Dawn
Shrewd-Eye Sphinx

Shrewd-Eye Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
“While you stand before a sphinx, you have no other purpose than to learn.” —Medomai the Ageless
4/4
  • Theros Triumphant
Shrieking Gnoll

Shrieking Gnoll {3}{B}

Creature - Hyena Warrior
Lifelink
Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
3/2
  • Kahembo: Olde Dawn
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Shrine Razer

Shrine Razer {1}{R}{R}

Creature - Human Samurai
Haste
Whenever you sacrifice another permanent, put a +1/+1 counter on Shrine Razer.
She left the temple ablaze, its ashes visible from Uwaito to Moranai.
3/2
  • MSEM Masters 2021
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Shrine of the World-Shepherd

Shrine of the World-Shepherd

Land - Animus
{T}: Add {C}.
Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control.
{3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
*/*
  • Over the Horizon
Shrine to Those Gone

Shrine to Those Gone

Land
{T}: Add {C}.
{T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
  • Alkabah
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious
Shroud in Paranoia

Shroud in Paranoia {1}{B}{B}

Enchantment
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead.
Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.”
—Barten, academic
  • Memorium Arcanum
Shrouded Cackler

Shrouded Cackler {B}

Creature - Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shrouded Cackler can't block.
1/2
  • A Tourney at Whiterun
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Shrouded Spoils

Shrouded Spoils {3}{U}

Enchantment - Aura
Enchant creature
When Shrouded Spoils enters, draw two cards.
Enchanted creature can't be blocked.
  • Dark Seas of Shiryen
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Shroudwing Seraph

Shroudwing Seraph {8}

Creature - Angel
This spell costs {2} less to cast for each face-down creature you control.
Flying
“Much of Mious is covered by “veils”: blurry masses of magic that repel touch and eye contact. They hide what the gods want hidden: little else is known, and even less is asked.”
—Planeswalker's Guide to Mious
4/4
  • MSEM Secret Lair Drops
  • Mious
Shu Qin, Imperial Storyteller

Shu Qin, Imperial Storyteller {U/B}{W}

Legendary Creature - Bird Wizard
Shu Qin enters with your choice of a flying or +1/+1 counter on him.
At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
  • Surging Tide