15897 cards found
Deliverance Branch

Deliverance Branch {3}{W}{W}

Enchantment
Creatures you control get +1/+1 for each noncreature spell you've cast this turn.
When Deliverance Branch enters, create three 1/1 white Cleric creature tokens with lifelink.
Sallmar envisioned Bastion as a paradise, where community came from contribution.
  • Beyond the Blackwall
Perplexing Turmoil

Perplexing Turmoil {2}{R}{R}

Enchantment
Whenever a spell or ability with one or more targets is put onto the stack, reselect its targets at random.
Acaji, the most experienced hunter in the Realm, was given a simple mission — hunt down the lion and return with its head. Not even he could have expected what he found upon arriving at the lion's den.
  • Surging Tide
Heaven's Fire Ascetic

Heaven's Fire Ascetic {3}{R}

Creature - Cat Monk
Whenever a creature in Heaven's Fire Ascetic's pack attacks, that creature deals 1 damage to defending player. (Two or more creatures you control with equal power are in a pack.)
“We thank the Winds for delivering us from the Lotus's influence. We pray that our dark kindred may know that same freedom.”
4/3
  • Panxiou
War-Pride Champion

War-Pride Champion {2}{G}

Creature - Cat Warrior
War-Pride Champion can't be blocked by creatures with power 2 or less.
Stampede — Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn.
3/3
Nsimi's Study

Nsimi's Study {W}{U}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target creature you control can't be blocked this turn.
  • Sparks of a Multiverse
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
On the highest mountains, on dark depressing nights, where the air is clear, and can cut you like a knife.
4/1
Idyllic Pegasus

Idyllic Pegasus {3}{W}{U}

Creature - Pegasus
Flying, vigilance, lifelink
Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
The Isle of Helicos is a place of danger, mystery, and utter majesty.
1/4
  • Dark Seas of Shiryen
Tend to the Grove

Tend to the Grove {1}{R}{G}

Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Specialized Training Dummy

Specialized Training Dummy {1}

Artifact Creature - Construct
When Specialized Training Dummy enters, choose a card name.
Other creatures you control with the chosen name get +1/+1.
1/1
  • Arcanum Academia
Alvarez of the Huntsman

Alvarez of the Huntsman {1}{R}{G}

Legendary Creature - Human Pirate
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Trample
{1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
3/2
Shomi's Savior

Shomi's Savior {1}{W}{W}{U}

Creature - Bird
Flying
When Shomi's Savior enters, scry 3, then you gain 3 life.
Whenever you scry, put a +1/+1 counter on Shomi's Savior.
2/2
  • Alkabah
Merciless Champion

Merciless Champion {2}{B}

Creature - Zombie Knight
Merciless Champion can't block unless you control another Knight or Soldier.
Those brave knights that seek the Roseblade rarely return, and those that do never return whole.
3/4
  • Quest for the Roseblade
Foxflame

Foxflame {1}{W}

Instant
Foxflame deals 4 damage divided as you choose among up to one target attacking creature and up to one target blocking creature.
The fox spirits are inherently peaceful, resorting to fiery violence only when absolutely necessary.
  • Surging Tide
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Pyromantic Expertise

Pyromantic Expertise {R}{R}

Sorcery
Choose one —
• Target creature gets +4/+2 until end of turn.
• Pyromantic Expertise deals 4 damage to target creature or planeswalker.
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Avacyn's Paladin
Avacyn's Partisan

Avacyn's Paladin

Creature - Human Cleric Knight
(Color indicator: Avacyn's Paladin is white)
Lifelink
“They don't believe in themselves, but she does. We do.”
3/3
Card has other part: Avacyn's Partisan
  • Innistrad In Memoriam
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Travian Archsage

Travian Archsage {3}{U}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
3/3
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Deadly Harpoon

Deadly Harpoon {1}{B}{B}

Artifact - Equipment
When Deadly Harpoon enters, destroy up to one target creature or planeswalker.
Equipped creature gets +2/+0.
Equip {2}
  • Over the Horizon