15282 cards found
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificial Mortality

Artificial Mortality {1}{G}

Instant
Destroy target artifact or enchantment.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“You swore that the future of my kind would be my decision. Those like Hyden would see us as nothing more than servants and soldiers.”
—Animus to Lettie Wormwood
  • The Empty Throne of Feanav
Artisan's Sorrow

Artisan's Sorrow {3}{G}

Instant
Destroy target artifact or enchantment. Scry 2.
The pianist would normally play a sad song...
  • Eralou
Ascended Chronicler

Ascended Chronicler {3}{G}{G}

Enchantment Creature - Avatar
This spell costs {3} less to cast if you control three or more enchantments.
Trample
“First came the spoken world, and we grew into storytellers. Then the printed letter, and we were historians. Now, with the coded mind, we are librarians of eras yet to be”
4/4
  • Beyond the Blackwall
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ashka's Hunter

Ashka's Hunter {2}{G}

Creature - Wolf
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.
3/2
  • Beyond Our Ken
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
Astralhorn Familiar

Astralhorn Familiar {G}{G}

Creature - Elemental Unicorn
Ward—Exile three cards from your graveyard. (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player exiles three cards from their graveyard.)
Menagerie — Astralhorn Familiar gets +2/+2 as long as there are five or more creature types among creatures you control.
3/2
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land you control enters, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
Aurora Hydra

Aurora Hydra {3}{G}{G}

Creature - Hydra Spirit
This spell can't be countered.
Hexproof
What lies beyond the veil was not meant to be known.
5/4
Card has other part: Call of the Crossed
Related card: Call of the Crossed
  • MSEM Masters: Legends
Authenticity

Authenticity {G}{G}{G}

Enchantment
Whenever you play a land, return a card at random from your graveyard to your hand.
Whenever you cast a green spell, reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, mill it.
Mortifying as it was, Wormwood and Barton agreed it was time to be honest with each other.
  • Feanav: The Apothecary's Progress
Automated Overwatch

Automated Overwatch {2}{G}

Artifact Creature - Artificer
Reach
When Automated Overwatch enters, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/3
Avatar of Plume de Val

Avatar of Plume de Val {3}{G}

Creature - Avatar
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
4/4
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
  • MSEM Masters: Jumpstart
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli
Avenger of Nature

Avenger of Nature {3}{G}{G}

Creature - Elk Horror
Trample
Whenever a player casts a noncreature spell, that player sacrifices a noncreature permanent.
“No littering.”
—“Midnight Hike”
5/4
  • Video Horror System
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Cultists of Arroyo read their fates to make sure their fates are worth reading.
  • Oirohpo
Awaken Ancestry

Awaken Ancestry {4}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry.
5 | Return an instant card and a sorcery card from your graveyard to your hand.
  • Panxiou
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Axe of the Crann

Axe of the Crann {2}{G}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a land you control enters, you may attach Axe of the Crann to target creature you control.
Equip {4}
  • Quest for the Roseblade