14928 cards found
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
  • Road to Carü Mapu
  • MSEM Secret Lair Drops 828 1216
Condor's Protection
Amancay, Weichafe Exemplar

Condor's Protection {1}{B}{R}{G}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life.
Card has other part: Amancay, Weichafe Exemplar
  • Road to Carü Mapu
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Confirm Hypothesis

Confirm Hypothesis {1}{U}

Instant
Draw a card, then copy target activated or triggered ability you don't control. You may choose new targets for the copy.
Exile Confirm Hypothesis.
Conflicting Records

Conflicting Records {4}{U}{U}

Instant
An opponent separates all noncreature, nonland cards in your graveyard into two piles. Put one pile into your hand and exile the other. Exile Conflicting Records.
Dominarian tomes said Carü Mapu was destroyed by the Phyrexians, but the Caica archives Millaray found implied otherwise. Tired of hesitating, she planeswalked towards the truth.
  • Road to Carü Mapu
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Confront Death

Confront Death {1}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
  • Ophorio
Confront the Riddlemaster

Confront the Riddlemaster {4}{R}

Instant
As a spell you control is countered by a spell or ability an opponent controls while you control a Mountain, you may reveal Confront the Riddlemaster from your hand. When you do, cast it without paying its mana cost.
This spell can't be countered.
Confront the Riddlemaster deals 4 damage to any target.
I had to get to shore. I had to get Zeus's thunderbolt back to Olympus. Most of all, I had to have a serious conversation with the god who'd tricked me.
Confusion

Confusion {2}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
  • Monsters of Chikyu
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Conjured Acropolis

Conjured Acropolis

Land
{T}: Add {C}.
{T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that you control entered this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
  • Seasons of War
Conjuring of Locusts

Conjuring of Locusts {2}{G}{G}

Sorcery
Destroy all noncreature, nonland permanents.
“You have consumed my people's lives, king. See now how your hopes are eaten in turn.”
—Khiyumer, Breaker of Chains
Conquer Psyche

Conquer Psyche {2}{R}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
A journey of a hundred miles begins by believing that one can do it at all.
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Conscript Reinforcements

Conscript Reinforcements {3}{W}

Instant
Create three 1/1 white Soldier creature tokens. Scry 3.
Between hydras, minotaurs, griffins, harpies, the Returned, and the leonin, new recruits become veterans quickly.
  • Theros Triumphant
Conscription

Conscription {1}{W}

Enchantment - Discovery
Create a 1/1 white Soldier creature token with vigilance.
At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Consecrated Sight

Consecrated Sight {4}{U}{U}

Enchantment
Whenever an opponent draws a card, you may draw a card.
“The more you struggle against the future, the more certain it becomes.”
Consider

Consider {U}

Instant
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
A choice towards glory, and a choice away from it. That's all there ever is.
  • End of Wollensie
Consign to Old Diyu

Consign to Old Diyu {3}{B}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
  • Nangjiao In Bloom
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
  • Over the Horizon
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Construct Engine

Construct Engine {W}

Artifact
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token.
  • Karina's Explorations