15282 cards found
Rammanethi Hydroshaper

Rammanethi Hydroshaper {1}{G}

Creature - Human Shaman
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island.
{2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
2/2
  • Tides of War
Rammanethi Sandshaper

Rammanethi Sandshaper {2}{R}

Creature - Human Shaman
Reach (This creature can block creatures with flying.)
Whenever a land you control enters, Rammanethi Sandshaper deals 1 damage to target creature with flying.
1/4
  • Tides of War
Rampaging Xiangshe

Rampaging Xiangshe {4}{G}

Creature - Beast
When Rampaging Xiangshe enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has trample.
5/5
  • Nangjiao In Bloom
Rampant Giantling

Rampant Giantling {G}{G}

Creature - Giant
At the beginning of your upkeep, mill two cards.
“His power is great, but his indiscriminate temper must be quelled for him to properly serve Bahet.”
—Bahum
3/3
Rampart Ballista

Rampart Ballista {2}

Artifact Creature - Wall
Defender, reach
Bulwark — {X}, {T}: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater.
0/4
  • Over the Horizon
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Rapacious Regent

Rapacious Regent {3}{R}{R}

Creature - Dragon
Flying
When Rapacious Regent enters, you may sacrifice another creature or artifact. If you do, Rapacious Regent deals 3 damage to any target.
3/3
Rapscallion Duo

Rapscallion Duo {U}{U}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Rat King

Rat King {2}{B}{G}

Creature - Rat Horror
When Rat King enters, create two 1/1 black Rat creature tokens with “This creature can't block.”
Whenever Rat King or another creature you control dies, each opponent loses 1 life and you gain 1 life.
3/2
  • Quest for the Roseblade
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Ravencaller

Ravencaller {3}{B}

Creature - Reflection Shaman
Whenever Ravencaller or another creature enters from your graveyard, create a 1/1 blue Bird creature token with flying.
As if the birds needed encouraging.
3/2
  • Oirohpo
Ravengulch Contractor

Ravengulch Contractor {1}{B}{R}

Creature - Human Rogue
Whenever one or more other creatures you control deal combat damage to an opponent, choose one —
• That player discards a card at random.
• That player sacrifices a creature with toughness 4 or less.
“I provide plausible deniability, for a price.”
2/3
  • Rail War
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Ravenous Grue

Ravenous Grue {3}{B}

Creature - Beast
Ravenous Grue enters with a menace counter on it.
{5}{B}{B}, Remove a menace counter from Ravenous Grue: Destroy target creature.
4/3
  • Arkadai
Ravenous Tarwurm

Ravenous Tarwurm {4}{B}

Creature - Wurm
Lifelink
When Ravenous Tarwurm enters, you may have it consume. When you do, destroy target creature with toughness 3 or less and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
3/3
  • Alara
Raving Brigand

Raving Brigand {3}{U}

Creature - Human Pirate
When Raving Brigand enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice an Omen, target player mills three cards.
2/3
  • Dark Seas of Shiryen
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor you control enters, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
  • Al Tabaq
Raving Student

Raving Student {1}{U}{B}

Creature - Vampire Rogue
Flying
Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
2/2
  • Oirohpo
Reach of the Sha

Reach of the Sha {3}{W}{W}

Creature - Reflection Cleric
Creature tokens you control get +1/+1 and can block an additional creature each combat.
Influence spreads further than sight.
4/4
  • Oirohpo
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea
Reader of Bones

Reader of Bones {W}{B}{G}

Creature - Spirit
Death knell — You may sacrifice a nontoken creature. If you do, create a 3/3 black Spirit creature token. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Creatures you control dying causes their death knell to trigger. (In addition to the normal death knell trigger.)
3/3
  • Karina's Explorations
Reader of Fates

Reader of Fates {3}{B}

Creature - Elf Shaman
Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
{1}{B}, Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/3
  • Khaliz-Dorahn
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath
Ready to Go

Ready to Go {2}{W}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)