15897 cards found
Pair Program

Pair Program {2}{W}

Sorcery
Each player draws two cards.
Flashback—{W}, Tap two untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite their competitive nature, some runners learn that one plus one is three.
  • Beyond the Blackwall
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
  • The Petals Wilt
Pandora's Eviction

Pandora's Eviction {3}{W}

Enchantment
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield.
{4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
  • Aftermath
Paragon of Virtue
Dance of Grace

Paragon of Virtue

Enchantment - Aura
(Color indicator: Paragon of Virtue is white)
Enchant creature
Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Card has other part: Dance of Grace
  • A Tourney at Whiterun
Parish's Command

Parish's Command {W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Tap target creature. If this spell's tithe was paid, exile that creature.
  • Eralou
Parliament's Courtyard

Parliament's Courtyard

Conspiracy
(Color indicator: Parliament's Courtyard is white)
As long as your deck contains only white and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
Pathless Shallows

Pathless Shallows {2}{W}

Enchantment - Aura Curse
Enchant opponent
When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield.
Enchanted player can't cast spells with the same name as the exiled card.
  • Dark Seas of Shiryen
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
1, 2 — Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
3 — Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Peaceful Intentions

Peaceful Intentions {W}

Enchantment - Aura
Enchant creature
Creatures blocking or blocked by enchanted creature have lifelink.
It took Elspeth and Rallios only a few seconds to start liking each other.
  • Khaliz-Dorahn
Peaceful Sunbath

Peaceful Sunbath {1}{W}

Sorcery
Tap target creature. You gain life equal to its toughness.
Sometimes Atuum's beautiful landscape can even deceive about its cruelty.
  • Pyramids of Atuum
Percy's Perfect World

Percy's Perfect World {4}{W}

Enchantment
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
  • The Stage Presents: The Neverending Act
Perish Song

Perish Song {W}

Enchantment
Perish Song enters with three time counters on it.
At the beginning of your upkeep, remove a time counter from Perish Song. Then if it has no time counters on it, sacrifice it and destroy all creatures.
“‘Tell me, O seer, how will the world end?'”
— The Seer's Parables
Persevere

Persevere {1}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains indestructible until end of turn.
Phantasmal Possession

Phantasmal Possession {1}{W}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature has lifelink.
When Phantasmal Possession enters, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield.
  • Glacia: Hail to the Queen
Phantasmal Reflection

Phantasmal Reflection {2}{W}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it's a 1/1 white Spirit creature in addition to its other types and colors.
{2}{B}, Sacrifice a creature: Each opponent loses 1 life and you gain that much life.
  • Survive the Night
Phantom Presence

Phantom Presence {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. If this spell was cast from a graveyard, those creatures gain flying until end of turn.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Phasmophobia

Phasmophobia {1}{W}

Instant
Tap target creature. Prevent all combat damage that creature would deal this turn. It doesn't untap during its controller's next untap step.
  • Path of Shadows
Philosophical Conundrum

Philosophical Conundrum {2}{W}

Enchantment - Aura
Enchant creature
When Philosophical Conundrum enters, scry 1.
Enchanted creature can't attack or block.
“If you redirect the chariot, you will kill one, but if you do nothing three others will die. Do you heave the reins?”
  • Theros Triumphant
Photon Barricade

Photon Barricade {1}{W}

Enchantment - Aura
Enchant creature
When Photon Barricade enters, draw a card.
Enchanted creature gets +1/+1 and can't attack.
Pick Up the Pieces

Pick Up the Pieces {X}{W}{W}

Instant
Return X target creature cards with mana value 3 or less from your graveyard to the battlefield, then choose one of them and exile the rest.
“We can't promise health. We can't even promise life. But we promise we'll try.”
  • Dark Seas of Shiryen
Pierce the Unruly

Pierce the Unruly {W}

Instant
Adjudicate, then target creature gets +1/+1 until end of turn for each Aura you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be harsh, in order to be just.
  • Mious
Pietistic Performance

Pietistic Performance {2}{W}

Instant
If a source would deal damage to you or a permanent you control this turn, prevent all but 1 of that damage.
Metamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Planar Eviction

Planar Eviction {1}{W}{W}

Enchantment
Primal—{W}, Exile a creature you control. (During your turn, you may cast this spell by paying {W} and exiling a creature you control instead of playing a land.)
When Planar Eviction enters, exile another target nonland permanent until Planar Eviction leaves the battlefield.
Planeshift

Planeshift {2}{W}

Instant
Aetherize up to two target permanents you control. (To aetherize, create a token that's a copy of it, then exile that token.)
To step across the threshold and visit other worlds is a gift rarely given to those without a spark.
  • Worlds Away