When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control. {2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters, destroy target creature with flying.
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token. {1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Reach, trample When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
Vigilance, trample Whenever another Horror you control enters, choose one — • Destroy target artifact or enchantment. • You gain 4 life. • Apex Abomination fights another target creature.
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) You may play lands from the archived library.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2. {1}{G}: Regenerate enchanted creature.
Trample When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
Trample When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control. Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
Enchant land When Arrive, Surrounded by Petals enters, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Enchanted land has “{T}: Add one mana of any color.”