9545 cards found
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
  • Rail War
Unorthodox Tutelage

Unorthodox Tutelage {1}{B}{G}

Enchantment
At the beginning of your upkeep, each player mills two cards, then reveals the top card of their library and puts it on the bottom of their library.
“To truly understand creation and destruction, look where they intersect.”
  • Mious
Unpredictable Blizzard

Unpredictable Blizzard {1}{U}

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Tap up to three target creatures. If this spell was kicked, those creatures don't untap during their controller's next untap step.
  • Tides of War
Unpredictable Bloodshed

Unpredictable Bloodshed {3}{R}

Instant
Target creature you control gains erratic until end of turn. You may have it fight another target creature. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
  • Descent from the Highlands
Unquenched Greed

Unquenched Greed {U/R}

Sorcery
Draw two cards, then discard two cards.
“I don't care if the city burns down around your ears. That wildborn girl is worth a kingdom's coffers to the right buyers.”
—Yvette, the Golden Gull
  • Plagues of Fretport
Unravel

Unravel {1}{U}

Instant
Counter target spell if four or more mana was spent to cast it.
“These ‘glitches' are a threat to the kingdom and the world. Let us learn only as much as we need to destroy them.”
—Ingrai, royal mage
  • Arkadai
Unravel Prophecy

Unravel Prophecy {1}{W}{U}{B}

Instant
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards.
{1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Unravel Shattered Worlds

Unravel Shattered Worlds {2}

Sorcery - Revelation
Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds.
Coalesce {7} (You may cast this from your graveyard for {7}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/4
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unreflected Cultist

Unreflected Cultist {2}{G}{G}

Creature
Unreflected Cultist can't be blocked by Reflections.
Abandoned by the fates and by the shamans, she strove out to make a world solely her own.
4/3
  • Oirohpo
Unruly Cannoneer

Unruly Cannoneer {1}{R}

Creature - Human Pirate
Trample
Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn.
“Lovely ship! Be a shame if someone blew a hole clean through her.”
3/1
  • Dark Seas of Shiryen
Unruly Magus

Unruly Magus {U}{B}{R}

Creature - Azra Rogue Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Unruly Magus deals combat damage to a player, draw a card.
“Fahrib? Andazir? Whichever gives me the most power is the one I'll follow.”
3/3
  • Alkabah
Unsettled Rivalry

Unsettled Rivalry {3}{R}{R}

Instant
Target attacking creature fights another target attacking creature.
With a violent cry, Chao was the first to charge—much to Tsai's chagrin.
  • Goliaths of Nangjiao
Unshackled Revolutionary

Unshackled Revolutionary {2}{B}{B}

Artifact Creature - Spirit Soldier
Glitch—Sacrifice a creature. (Remove one [restriction] for each time you pay the glitch cost.)
When Unshackled Revolutionary enters, you may destroy target creature an opponent controls [with mana value 3 or less]. [You lose 3 life.]
2/1
  • Over the Horizon
Unsolved Disappearance

Unsolved Disappearance {1}{B}

Sorcery
Search target player's graveyard and library for up to one card each and exile those cards. That player shuffles.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Unspeakable Rite

Unspeakable Rite {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Add {B}{B}.
“Everything I do is for the greater good. Yes, even this.”
—Zarad, the Final Adversary
  • Arkadai
Unstable Borer

Unstable Borer {5}

Artifact Creature - Juggernaut
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unstable Borer attacks each combat if able.
“Safe? Eh, its perfectly fin', it only killed six people last week!”
—Reid, Dwarven Blaster
4/3
  • Zero
Unstable Experiment

Unstable Experiment {2}{U}

Instant
Reverberate {2}{R} (When you cast this spell, copy it if you paid its reverberate cost.)
Creatures your opponents control get -2/-0 until end of turn. If Unstable Experiment is reverberated, creatures you control get +1/+0 until end of turn.
  • Khaliz-Dorahn
Unstable Footing

Unstable Footing

Land
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {C}.
When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Unstable Orb

Unstable Orb {2}

Artifact
When Unstable Orb enters, draw a card.
{3}, {T}, Sacrifice Unstable Orb: It deals 2 damage to target creature.
  • Tides of War
Unstable Prophet

Unstable Prophet {1}{U}

Creature - Elemental Wizard
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Unstable Prophet enters, surveil X, where X is its power. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Unable to contain its power, it is ripped at every edge but is still a masterpiece.
1/3
  • Animus Vox
Unstable Vein

Unstable Vein {1}{G}

Enchantment
Whenever Unstable Vein enters or leaves the battlefield, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Unstable Vein deals 2 damage to target creature with flying.
Slyten disintegrates, into the air you breath and also in the water.
  • Animus Vox
Unstable Virtuoso
Unvirtuous Maestro

Unstable Virtuoso {1}{B/R}{B/R}

Creature - Human Demon
Menace
Unveil {3}{B}{R} ({3}{B}{R}: Transform this. Unveil only as a sorcery.)
Egos fit for the first chair will stoop to astonishing lows to secure it.
3/2
Card has other part: Unvirtuous Maestro
  • Feanav: The Apothecary's Progress
Unstill Unlife

Unstill Unlife {1}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with an additional -1/-1 counter on it.
The unsustainability of necromancy was but one of many motivators for the search for true alchemical life.
  • Feanav: The Apothecary's Progress