First strike Whenever Scion of the Pack enters or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token.
When Lovi's dogs awoke to their feral nature, they brought others with them.
Vigilance Other Knights and Soldiers you control get +1/+1. {2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
When this enchantment enters, exile target creature until this enchantment leaves the battlefield. Foretell {1}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
This spell can't be countered. Players can't gain life. {1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.” —Birna, Knight of the Burning Pyre
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
Flash When Scorned Arcanist enters, until end of turn if a creature would enter the battlefield, instead exile that creature and that creature's controller amasses Soldiers X, where X is that creature's mana value. (They put X +1/+1 counters on an Army they control. It's also a Soldier. If they don't control an Army, they create a 0/0 black Soldier Army creature token first.)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a noncreature spell, add a quest counter. 1, 2 — Draw a card, then discard a card. 3 — Return up to two target instant and/or sorcery cards from your graveyard to your hand.
Scoured Mesa enters tapped. {T}: Add {W}. Desertcycling {1}{W}({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
(Color indicator: Scourge of the Last Dance is red)
Double strike Creatures you control have trample. Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
Flying Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.