15897 cards found
Once More with Heart

Once More with Heart {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If its mana value is less than 3, you gain life equal to the difference.
“No law or force in this dreadful world — not even death — could ever make me let you go.”
Once More with Style

Once More with Style {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Surging Tide
Once Shunned

Once Shunned {1}{W}{W}

Instant
This spell costs {W} less to cast if it targets a black or red permanent.
Exile target nonland permanent with mana value 3 or less.
“Topside and bottom. Oil and water. That's all there is.”
One Last Mission

One Last Mission {1}{W}

Sorcery
Choose one or both —
• Put a +1/+1 counter on each of up to two target creatures.
• Put a +1/+1 counter on up to one target Elemental and up to one target Soldier.
This one is for the champions.
  • Animus Vox
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.
  • Monsters of Chikyu
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows
Onward to War

Onward to War {1}{W}{W}

Enchantment - Road
When Onward to War enters, draw a card, then choose a card name.
Whenever one or more creatures you control with the chosen name attack, look at the top four cards of your library. Put a creature or enchantment card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in any order.
  • Road to Carü Mapu
Open the Hive

Open the Hive {1}{W}{W}

Sorcery
For each nonland token you control, create a token that's a copy of it.
The insect queen had run out of patience. She would stake her claim here, no matter what the current inhabitants had to say about it.
  • Sparks of a Multiverse
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
  • Novea
Oppressive Tithes

Oppressive Tithes {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {3} for each of those creatures.
While many temples practice kindness and charity, some house more golden coins than golden hearts.
  • Mious
Order Module

Order Module {2}{W}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{W}{W}{W}: Purpose
Create three 1/1 white Spirit creature tokens with flying.
{W}{W}{W}: Justice
Exile target nonland permanent you don't control until Order Module leaves the battlefield.
{W}{W}{W}: Unity
Order Module gains “Creatures you control get +1/+1.”
Oshiruko Cleansing

Oshiruko Cleansing {1}{W}

Instant
Exile target nontoken permanent you control, then return that card to the battlefield under its owner's control.
  • Imperial Legacies
Ostracizer Orb

Ostracizer Orb {1}{W}

Artifact
When Ostracizer Orb enters, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield.
“We need to tinker with the Temporary Restraint Apparatus Peripherals, they aren't working very well on Skalor.”
Otherworldly Convocation

Otherworldly Convocation {X}{W}

Sorcery
Create X 1/1 blue Elemental creature tokens with flying.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
  • Animus Vox
Otherworldly Passage

Otherworldly Passage {2}{W}{W}

Sorcery
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
Out Cold

Out Cold {1}{W}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they tap an untapped creature they control.
Few people could afford another mouth to feed for very long.
  • Karina's Explorations
Out-of-Body Experience

Out-of-Body Experience {W}

Instant
Exile target creature. That creature's controller creates a 1/1 blue Elemental creature token with flying.
“Fly little whisper, kind and free,
Flitting golden wings, joyously be.”
— Children's Song
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
  • Al Tabaq
Overcome Enormity

Overcome Enormity {2}{W}

Instant
Destroy target creature with power 4 or greater. (You need a target to cast this spell.)
Tap up to two target creatures.
With a ‘thud' the giant fell. It was glorious! It was... gruesome. The hero has died, yet the man remains.
  • End of Wollensie
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“I've spent my life grasping at fleeting moments of harmony. I'm quite enjoying this chance to smell the blossoms.”
—Seto San
Related card: Heping, Master Arbitrator
Pacifist Run

Pacifist Run {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
“I don't kill. It's not a challenge anymore.”
  • Arkadai
Pact of Martyrs

Pact of Martyrs {1}{W}

Instant
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Pact of Peace

Pact of Peace {4}{W}

Instant
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if you have 5 or less life.
You gain 10 life.
  • Quest for the Roseblade
Pact of the Moon

Pact of the Moon {1}{W}

Instant
Choose two or four —
• Exile target player's graveyard.
• You gain 4 life.
• Create a 2/2 white Knight creature token with vigilance.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
  • Kahembo: Olde Dawn