15897 cards found
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flynn Skara

Flynn Skara {2}{U}{R}

Legendary Planeswalker - Flynn
[+1]: Create a 1/1 red Dragon creature token with flying.
[–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control.
[–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Loyalty:
3
Fog at Sea

Fog at Sea {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Prevent all combat damage that would be dealt this turn.
All hands readied on deck. Their priority was now keeping the Peregrine afloat.
Forbidden Shiangshi Arts

Forbidden Shiangshi Arts {1}{B}

Enchantment
When Forbidden Shiangshi Arts enters, each player mills three cards.
{2}{B}: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.”
Foregone Ancestries

Foregone Ancestries {1}{G}

Enchantment
{2}, Exile a card with a cycling ability from your graveyard: Draw a card.
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)
When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Forest Fire

Forest Fire {1}{R}

Sorcery - Adventure
Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Burning Hart
Forged Alliance

Forged Alliance {2}{W}

Instant
Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Giradrus took pause at the anvil of an unfazed dwarven smith. He may yet have a use for these tiny creatures.
  • Dark Seas of Shiryen
Forsaken Shores

Forsaken Shores {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life.
{4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
  • Dark Seas of Shiryen
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

Enchantment
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear
Frontline Descender

Frontline Descender {2}{R}

Artifact Creature - Construct Warrior
First strike
When Frontline Descender enters, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/2
  • Elmare: Into the Abyss
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
Fulfill the Contract

Fulfill the Contract {2}{B}

Instant
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Full Salvo

Full Salvo {3}{R}

Enchantment
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead.
At the beginning of your end step, discard your hand.
“Light ‘em up.”
—Lord Rickard Dawson
Futuretheft

Futuretheft {2}{W}{U}{B}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy.
Exile Futuretheft.
Gale Mediator

Gale Mediator {1}{W}{W}

Creature - Griffin
Flying
Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
When sailing through griffin territory, always bring gold to spare.
2/3
  • Dark Seas of Shiryen
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Draw three cards.
“The future of our people is like this bottomless trench. I'm here to shine the light.”
—Mettalia
Gaze of the Grave

Gaze of the Grave {U}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
Whenever enchanted player casts a spell, you may have them mill a card.
  • Dark Seas of Shiryen
Ghastly Scorpion

Ghastly Scorpion {1}{B}

Creature - Spirit Scorpion
Deathtouch
When Ghastly Scorpion dies, you draw a card and you lose 1 life.
It exudes toxic vapors from its body in lieu of a tangible stinger.
1/1
  • Dark Seas of Shiryen
Ghost Sloop

Ghost Sloop {2}

Artifact - Vehicle
Ghost Sloop can't be blocked.
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
3/2
  • Dark Seas of Shiryen
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss