15282 cards found
Alchemical Awakening

Alchemical Awakening {G}

Instant
Untap target creature. It gets +1/+1 for each token you control until end of turn.
“Lettie Wormwood, you must realize; even without your research, many others would eventually make the same discoveries—and I won't let you impede them any longer.”
—Simul, Sylvan Alchemist
  • The Empty Throne of Feanav
Alder Courtier

Alder Courtier {G}

Creature - Faerie Druid
When Alder Courtier dies, you gain 4 life.
Many fae courts quickly recognized that the angel Absari was not of Feanav, yet some cooperated with him in hopes of securing power in a new divine order.
1/2
  • The Empty Throne of Feanav
Aleud Beastmaster

Aleud Beastmaster {G}

Creature - Elf Warrior
Aleud Beastmaster has frenzy X, where X is the number of unblocked attacking creatures you control. (Whenever it attacks and isn't blocked, it gets +X/+0 until end of turn.)
1/1
  • Ophorio
Aleud Bladedancer

Aleud Bladedancer {1}{G}

Creature - Elf Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Aleud Bladedancer has hexproof as long as it's attacking.
1/3
  • Ophorio
Aleud Grace

Aleud Grace {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
Sacrifice Aleud Grace: Enchanted creature gains indestructible until end of turn.
  • Ophorio
Aleud Pathfinder

Aleud Pathfinder {1}{G}

Creature - Elf Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Aleud Pathfinder becomes blocked, untap up to two lands you control.
1/3
  • Ophorio
Alida, Resolute

Alida, Resolute {2}{G}{G}

Legendary Planeswalker - Alida
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life.
[0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn.
[–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Loyalty:
4
  • End of Wollensie
Alien Formations

Alien Formations {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“These things grow like an atomic bonsai.”
—Brandy Axel, AOSE shock trooper
  • Animus Vox
All Who Wander

All Who Wander {G}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
  • Plagues of Fretport
Allure of the Woods

Allure of the Woods {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}, Sacrifice Allure of the Woods: Draw a card.
  • End of Wollensie
Alluring Rider
Orphaned Nuckalavee

Alluring Rider {2}{G}

Creature - Faerie Shapeshifter
Alluring Rider must be blocked if able.
Attain {4}{G} ({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
“That which is desired must live knowing it is pursued.”
—Lord Hyden, Form Philosopher
3/2
Card has other part: Orphaned Nuckalavee
  • The Empty Throne of Feanav
Alpha Scout

Alpha Scout {G}{G}

Creature - Human Scout Druid
Infamy 1 (Whenever this creature deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it and it becomes infamous.)
When Alpha Scout becomes infamous, create a 2/2 green Wolf creature token.
2/2
  • Over the Horizon
Alpha Stag

Alpha Stag {3}{G}{G}

Creature - Elk Elemental
Trample
Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn.
Every heartbeat is echoed in its charge.
4/4
  • Novea
Alpha Trial

Alpha Trial {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add one mana of any color.”
{3}, Sacrifice Alpha Trial: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”)
Related card: Test Run
  • Beyond the Blackwall
Am'atambi's Fangs

Am'atambi's Fangs {1}{G}

Creature - Spider Scout
Reach
Concord — Am'atambi's Fangs gets +1/+0 and has deathtouch as long as there are four or more card types among permanents you control.
1/4
  • Over the Horizon
Amateur Surveying

Amateur Surveying {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Scout, scry 2.
“It's not exactly exploring if you're ‘discovering' things just outside the village, little bandar.”
—Reyhsia, to Karina
  • Karina's Explorations
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Just watch your step. And your back. And your flanks. And above.”
—Chiu, to her apprentice
2/1
Ambushing Alligator

Ambushing Alligator {1}{G}

Creature - Crocodile
Trample
As long as it's an opponent's turn, Ambushing Alligator is a blue Bird with base power and toughness 1/1 and has flying and hexproof.
3/2
  • Eralou
Amorphous Tyrant

Amorphous Tyrant {3}{G}{G}

Creature - Horror
Reach, vigilance
When Amorphous Tyrant enters, another target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Evoke {G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
6/5
  • Toll Midnight
Ancestral Glade

Ancestral Glade

Land - Forest
({T}: Add {G}.)
As Ancestral Glade enters, you may pay 1 life. If you don't, Ancestral Glade enters tapped.
Basic lands you control have “{T}: Add {G}.”
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Grizzly

Ancient Grizzly {1}{G}

Creature - Bear
“Think about it this way: has one really seen a young bear corpse before?”
—Mavisa
2/2
  • Zero
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai