{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell or activate an ability. {2}{U}: Move a counter from target creature onto another target creature.
When Phyrexians first came to Korrinayru, they thought its cataclysmic state made it an easy conquer, but they weren't counting on Velk still having a few threats to oppose them.
Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
Defender Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
“Impatient as always, Barx. I see another recital of the Endless Tale of Jutou is in order.”
Flash Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {T}: Target creature gets +0/+4 until end of turn.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters the battlefield, if you cast it for its primal cost, it fights target creature.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
When Verdant Curtain Mascot enters the battlefield, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)