14930 cards found
Offer the Heart

Offer the Heart {2}{B}

Enchantment - Road
When Offer the Heart enters, draw a card, then choose a card name.
Whenever a creature with the chosen name dies, you gain 1 life and may draw a card.
Aukan gave the heart of Amancay's killer to the condor, who flew away with it. Soon, the eruptions stopped.
  • Road to Carü Mapu
Offer to Nature

Offer to Nature {3}{G}

Instant
Destroy target artifact or enchantment. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
When founding Endris-Dorahn, Erinoss decided it would be best to return to a more primal lifestyle.
  • Aftermath
Offerings to the Deathless

Offerings to the Deathless {B}

Sorcery
Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead.
“Some believe that the only way to survive is to become subservient. Not only are they traitors, they're dead wrong.”
—Jirada, elder of Caulte
Offworld Surveyors

Offworld Surveyors {G}

Creature - Human Scout
{T}: You may put a land card from your hand onto the battlefield.
{1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/1
  • Worlds Away
Oil Driller

Oil Driller {2}{R}

Artifact Creature - Construct Warrior
Trample, haste
When Oil Driller enters, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
At the beginning of your end step, sacrifice Oil Driller.
4/3
Oil the Mind

Oil the Mind {U}{B}

Instant
You may cast Oil the Mind from your graveyard.
Target player mills three cards.
If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Okrophore

Okrophore {1}{G}

Creature - Horror
Okrophore's power and toughness are each equal to the number of colorless cards in your graveyard.
What is not gray must fade away.
*/*
  • MSEM Masters 2019
Okus Pokus
Hat Trick

Okus Pokus

Enchantment - Aura
(Color indicator: Okus Pokus is blue)
Enchant planeswalker
Enchanted planeswalker has “+2: Draw two cards, then put a card from your hand on the bottom of your library.”
When Hemley saw who he had truly been traveling with, he realized he liked the hat's company rather more than Egil's anyway.
Card has other part: Hat Trick
  • Glacia: Hail to the Queen
Okus's Hold

Okus's Hold {3}{U}{U}

Enchantment - Aura
Enchant creature or planeswalker
You control enchanted permanent.
Permanents you control but don't own have hexproof.
“Won't you help little old me?”
  • Sparks of a Multiverse
Okus's Study

Okus's Study {4}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
  • Sparks of a Multiverse
Okus, the Fabulous Hat

Okus, the Fabulous Hat {3}{U}{B}

Legendary Planeswalker - Okus
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus.
[+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.”
[–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
Loyalty:
4
  • Sparks of a Multiverse
Ol' Sycamore

Ol' Sycamore {3}{G}{G}

Legendary Creature - Plant
When Ol' Sycamore enters, choose up to two —
• Ol' Sycamore fights another target legendary creature.
• Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
4/5
  • Storytime
Olantin Pearlreader

Olantin Pearlreader {U}{U}

Creature - Merfolk Wizard
Other Merfolk you control get +1/+1.
When Olantin Pearlreader enters, scry 2. Then draw a card if you control two or more other Merfolk.
2/2
Old Grudges

Old Grudges {B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of enchantments you control.
There are none old enough to remember the original slight, but where memories fade, songs are eager to remind.
Old Lord Xiusheng

Old Lord Xiusheng {R}{G}

Legendary Creature - Human Warrior
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn.
{T}: Add {R} or {G}.
{4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
2/2
  • Nangjiao In Bloom
Old Map

Old Map {2}

Artifact
{2}, {T}, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Kochiba has an ancient map that charts all of Chikyu, with long-lost cities and far-off countries. Is anyone still left out there?”
—Professor Maple
  • Monsters of Chikyu
Old Salt

Old Salt {2}{U}

Creature - Human Pirate
When Old Salt enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
“Storms, krakens, plagues. Seen ‘em all. If you're scared, stay home.”
1/4
  • Dark Seas of Shiryen
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
“Everyone has a price; even you, Kuno.”
1/4
  • Tales of Old Jidai
Old-Oath Conviction

Old-Oath Conviction {B}

Enchantment
When Old-Oath Conviction enters or leaves the battlefield, create a 1/1 white Cleric creature token with lifelink.
{3}{B}, Sacrifice Old-Oath Conviction: Draw a card. Activate only as a sorcery.
Some saw the digital pantheon not as gods, but as the shadows of a lost path.
  • Beyond the Blackwall
Old-Rune Sentinel

Old-Rune Sentinel {6}

Artifact Creature - Golem
Defender, flying
Menagerie — As long as there are five or more creature types among creatures you control, Old-Rune Sentinel can attack as though it didn't have defender.
5/5
  • Adventurers of Onora
Old-Rune Watcher

Old-Rune Watcher {5}

Artifact Creature - Bird Golem
Flying
Menagerie — When Old-Rune Watcher enters, if there are five or more creature types among creatures you control, draw a card.
3/3
  • Adventurers of Onora
Old-World Forgotten

Old-World Forgotten {3}{W}{W}

Creature - Spirit
Flying
When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Countless souls still linger in ghost towns long abandoned by the living.
3/3
  • High Noon
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Olde King Koswe

Olde King Koswe {4}{U/R}{G}{W}

Legendary Creature - Ape Noble
Vigilance
When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order.
At the beginning of your end step, gain control of target permanent you own.
8/8
  • Kahembo: Olde Dawn
Oldgrove Nurturer

Oldgrove Nurturer {2}{G}

Creature - Treefolk
Oldgrove Nurturer enters with a +1/+1 counter on it.
{G}, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
“Even the Greatwoods adore small baubles.”
—Acin, the Toymaker
2/2