15007 cards found
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Noble Stag
Elven Mount

Noble Stag {3}{G}

Creature - Elk
Trample
Ride {3}{G} ({3}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Their antlers are every bit as sharp as the lances of Yroncaster jousters.
3/3
Card has other part: Elven Mount
  • Quest for the Roseblade
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Non-Stop Production

Non-Stop Production {4}{U}

Instant
Scry X, where X is the number of artifacts you control, then reveal the top card of your library. If it's an artifact card with mana value X or less, put it onto the battlefield. Otherwise, draw a card.
  • Tides of War
Nonpareil of the Abyss

Nonpareil of the Abyss {6}{U}{U}

Creature - Kraken
Trample
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
When Nonpareil of the Abyss enters, create an Idol token.
Nonpareil of the Abyss has ward {8} as long as you're in a renaissance.
8/8
  • Nangjiao In Bloom
Noonfiend

Noonfiend {2}{B}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Return Noonfiend from your graveyard to your hand.
None of the wards against fae she knew fazed it, so she thought it safe.
2/1
  • Feanav: The Apothecary's Progress
Norn's Ultimatum

Norn's Ultimatum {5}{W}{W}

Sorcery
This spell costs {X} less to cast, where X is half the number of creatures on the battlefield, rounded down.
Destroy all creatures.
“These rebels are only hindering our progress and are no longer useful as slaves, exterminate them all!”
  • Tides of War
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Northern Express Line

Northern Express Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Northern Express Line enters tapped.
{T}: Add {U}.
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Northrime Messenger

Northrime Messenger {1}{U}

Creature - Bird
Flying
Menagerie — When Northrime Messenger enters, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Northrime Privateers

Northrime Privateers {3}{B}

Creature - Bird Pirate
Flying
3/3
Card has other part: Fly the Coop
  • Adventurers of Onora
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Norwick Militia

Norwick Militia {4}{G}

Creature - Human Peasant
When Norwick Militia enters, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn.
The people of Norwick are a hardy folk, and they never let a few brigands or assassins get them down.
4/5
  • Quest for the Roseblade
Not All Who Wander

Not All Who Wander {3}{G}{U}

Instant
Primal {5}{G}{U} (During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.)
If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle.
You may put a permanent card from your hand onto the battlefield.
  • MSEM Secret Lair Drops
  • Novea
Not One of Us

Not One of Us {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants.
As Yaran's assassins skulked the shadows of Norwick, Byron rallied the town in Asamund's name.
  • Quest for the Roseblade
Not Without a Fight

Not Without a Fight {2}{W}

Enchantment
At the beginning of your end step, create a tapped 1/1 colorless Human creature token.
Whenever you attack, put a loyalty counter on each planeswalker you control.
“Let's give them hell.”
—Nathaniel O'Brien
  • Toll Midnight
Nothing Left

Nothing Left {5}{B}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, gain control of a permanent they control.
Her reflection smiled, then looked around like she had done something wrong. After a long wait, she looked back and put on the hat. She let herself really smile for a moment, before it all went black.
Notion Retrieval

Notion Retrieval {2}{U}

Sorcery
Target player mills seven cards. Then exile two cards from that player's graveyard.
“Thoughts become fragments, fragments become distorted. Such is memory.”
  • Spark of Revolution
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Notorious Windraider

Notorious Windraider {4}{U}{U}

Creature - Human Pirate
Flying
Whenever Notorious Windraider attacks, other attacking Pirates and Rogues you control gain flying until end of turn.
“Yroncaster can keep their puny Skysworn. We fly better than them anyway!”
5/4
  • Quest for the Roseblade