15897 cards found
Benthic Shipcrasher

Benthic Shipcrasher {5}{U}

Creature - Djinn Warrior
When Benthic Shipcrasher enters, scry 3.
Djinn age in size. The bigger they are, the more powerful the wish.
4/5
  • Alkabah
Bloodbriar Acolyte

Bloodbriar Acolyte {B}

Creature - Elf Druid
When Bloodbriar Acolyte dies, draw a card. Each opponent loses 1 life.
“I give my life, my body, my blood, so that my forest may find the strength to overcome these invaders!”
0/1
  • Quest for the Roseblade
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Avaz Temple

Avaz Temple

Land - Satrapy
Avaz Temple enters tapped.
Satrapies you control have “{T}: Add {R} or {G}.”
“I beg thee for the strength to destroy.”
—Prayer to Sahra
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
1/2
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
  • High Noon
Missive from Aravant

Missive from Aravant {U}

Instant
Foretell {3}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Draw a card. If this spell was foretold, draw three cards instead.
  • Quest for the Roseblade
Arrogant Entrant

Arrogant Entrant {1}{B}

Creature - Human Knight
Deathtouch
Whenever another creature dies, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{4}{B}, {T}: Destroy target creature and Arrogant Entrant.
“All of Whiterun will see how good I am!”
1/2
  • Over the Horizon
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The second covenant was formed, and unless the Coalition could end it quickly, their brethren overseas would be crushed.
Foxflame

Foxflame {1}{W}

Instant
Foxflame deals 4 damage divided as you choose among up to one target attacking creature and up to one target blocking creature.
The fox spirits are inherently peaceful, resorting to fiery violence only when absolutely necessary.
  • Surging Tide
Empty the Barracks

Empty the Barracks {X}{R}{R}

Sorcery
Create X 1/1 red Soldier creature tokens with haste.
Angel of Wisdom

Angel of Wisdom {3}{U}{U}

Creature - Angel Shaman
Flying
Whenever you cast a spell from anywhere other than your hand, you may choose one —
• Draw a card, then discard a card.
• Angel of Wisdom phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/4
  • Alkabah: The Rise of Soli
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Arcane Knowledge

Arcane Knowledge {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
The mage sighed, tossed the hundredth scroll of divination onto the ever growing pile, and pulled another from the rack.
  • Seasons of War
Priest of Nylea

Priest of Nylea {2}{G}

Creature - Human Shaman
Vigilance
Whenever another creature you control enters, scry 1.
{T}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
2/3
  • Theros Triumphant
Terror of the Tides

Terror of the Tides {1}{U}

Sorcery
Kicker {4}{U}{U} (You may pay an additional {4}{U}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample.
Fiendish Psychopomp

Fiendish Psychopomp {4}{B}

Creature - Demon
Flash
Flying
{2}{B}, Exile three cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
The bleakness of Tizerus is broken only by the sinister laughter of cacodemons.
3/3
  • Theros Triumphant
Wandering Domovoi

Wandering Domovoi {W}

Creature - Spirit Warrior
If Wandering Domovoi would be dealt noncombat damage, prevent that damage and put three +1/+1 counters on Wandering Domovoi instead.
“Every home has a Domovoi spirit that watches over it. We must have taken a little bit of our home with us.”
—Taras, to Lizaveth
1/1
  • The Unraveling
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Reyhsia's Chronicle

Reyhsia's Chronicle {B}

Enchantment
Codex — Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
The Blood Sun Sets

The Blood Sun Sets {B}

Instant
Until end of turn, target creature you control gains “{T}: Destroy target creature.”
As En lamented the war's end, An saw the true darkness in her soul, and in one bloody moment their destinies unraveled.
  • Nangjiao In Bloom
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
  • Kahembo: Olde Dawn
Thunder Crow

Thunder Crow {3}{U}

Creature - Elemental Bird
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Thank the thunderbirds for the rain. Curse them for the thunder.”
— Calamity Rose
2/3
Give New Life

Give New Life {4}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Reveal the top card of each of your libraries. Put each permanent card revealed this way with mana value less than or equal to the sacrificed permanent's onto the battlefield.
The child showed tremendous power, quickly bringing those eager to exploit it.
  • Sparks of a Multiverse
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands