15897 cards found
Barnacled Blade

Barnacled Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
  • Elmare: Into the Abyss
Barreling Chariot

Barreling Chariot {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it and has trample.
Equip {4}
“The sooner we reach the battle, the sooner we can slay our enemies — and the sooner we can come home to drink.”
— Aito Ashimura
  • Surging Tide
Barren Boneyard

Barren Boneyard

Land - Desert
Barren Boneyard enters tapped.
{T}: Add {B}.
{2/B}{2/B}: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
  • Al Tabaq
Barren Desolation

Barren Desolation

Land
As Barren Desolation enters, you may pay 2 life. If you don't, Barren Desolation enters tapped.
{T}, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Barren Vista

Barren Vista

Land
Barren Vista enters tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
From the cities to the swamplands...
  • Love Song
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Barten's Journal

Barten's Journal {2}

Legendary Artifact
Each planeswalker you control enters with an additional loyalty counter on it.
{T}: Add {C}.
Barton's Pocketwatch

Barton's Pocketwatch {2}

Legendary Artifact
Whenever you untap a nonland permanent, put a winding counter on Barton's Pocketwatch.
{T}: Look at the top card of your library. You may put it into your graveyard. Then if Barton's Pocketwatch has twelve or more winding counters on it, exile it and take an extra turn after this one.
  • The Empty Throne of Feanav
Barx, Aspiring Archvillain

Barx, Aspiring Archvillain {5}

Legendary Planeswalker - Barx
Protection from multicolored
[+2]: Create a colorless artifact token named Mind Stone with “{T}: Add {C}” and “{1}, {T}, Sacrifice Mind Stone: Draw a card.”
[–3]: Create Barxbot 9000, a legendary 6/4 colorless Construct artifact creature token with “All damage that would be dealt to Barx planeswalkers you control is dealt to this creature instead.”
[–12]: You and target opponent each gain control of each permanent the other controls that's one or more colors.
Loyalty:
5
  • Panxiou
Barx, Interplanar Mastermind

Barx, Interplanar Mastermind {X}

Legendary Planeswalker - Barx
As an additional cost to cast this spell, exile a noncreature artifact you control with mana value X until Barx leaves the battlefield or fails to resolve. X can't be 0.
[+1]: Exile the top card of your library. You may play it until you exile another card with Barx.
[–3]: Create an X/X colorless Hound artifact creature token, where X is the greatest mana value among cards exiled by Barx as you activate this ability.
[–10]: Search each player's library for any number of nonland cards with total mana value 10 or less and exile them, then those players shuffle. Cast those cards without paying their mana costs.
Loyalty:
X
Basat Charm

Basat Charm {R}

Sorcery
Choose one —
• Target creature gets +2/-1 until end of turn.
• Basat Charm deals 3 damage to target player or planeswalker.
Basin Fortress

Basin Fortress

Land
Basin Fortress enters tapped unless you control a basic land.
{T}: Add {B} or {G}.
“To traverse this bog, know your role.
Fall out of step, be swallowed whole.”
—Maxin, Tragic Director
Bask in Fire

Bask in Fire {4}{R}

Instant
Discard your hand, then draw three cards. Bask in Fire deals 2 damage to each creature.
Karrthus, greatest of all the hellkites, fell to Breya's forces. But his brood persists, and the dracoshamans have named his fiercest scion Tharrsus, their word for “retribution.”
  • Alara
Bastion Patrol

Bastion Patrol {2}{W}

Instant
Create two 1/1 white Avatar enchantment creature tokens with prowess.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The virtual village of Bastion initially sought to be a safe have for the Neo-Soul community.
Related card: Data-Point
  • Beyond the Blackwall
Bastion, Node of the Free

Bastion, Node of the Free

Enchantment Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells or to activate an ability of an enchantment.
When Bastion, Node of the Free is destroyed, return it to its owner's hand.
  • Beyond the Blackwall
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Bathophobia

Bathophobia {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{U}{U}: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Battered Steel

Battered Steel {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1.
Equip {1}
  • Plagues of Fretport
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Fervor

Battle Fervor {2}{R}

Instant
Attacking creatures get +2/+0 and gain first strike until end of turn.
When led to war, all Insurgents charge with no fear or second thoughts.
  • K15 Core Set
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
  • Adventurers of Onora
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav