15897 cards found
Experiment Zero

Experiment Zero {W}{U}{B}{R}{G}

Legendary Planeswalker - Zero
Flash
You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered.
[+2]: Destroy up to one target permanent with mana value 4 or greater.
[–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
[–3]: Look at the top six cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Loyalty:
4
Expunge the Terrors

Expunge the Terrors {X}{R}

Instant
Expunge the Terrors deals X damage to target creature or planeswalker.
Madness—{1}{R}, Exile X cards from your graveyard. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Eye of the Beholder

Eye of the Beholder {U}

Sorcery
Pressure {X}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Look at the top card of your library. You may put that card into your graveyard.
Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabulous Find

Fabulous Find {R}

Sorcery
Exile the top five cards of your library. You may play one of them from exile this turn.
“Isn't it funny how in the last place you'll look, you find things you were never looking for?”
—Clickity-Clackity, local crustacean
  • Elmare: Into the Abyss
Face of the Abyss

Face of the Abyss {2}{B}

Sorcery
Look at target player's hand. You choose a nonland card from it. That player discards that card.
Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Fair Trial

Fair Trial {1}{B}

Sorcery
Exile target creature or planeswalker with mana value 4 or less.
“You stand accused of arson, petty theft, grand theft, larceny, murder, forgery, and seventy-two counts of piracy. How do you plead?”
  • Dark Seas of Shiryen
Faithless Deserter

Faithless Deserter {3}{B}

Creature - Human Pirate
When Faithless Deserter enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
“They call it cowardice. I say savvy.”
3/3
  • Dark Seas of Shiryen
Fated Mariner

Fated Mariner {U}

Creature - Human Pirate
Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{U}: Fated Mariner can't be blocked this turn.
1/1
  • Dark Seas of Shiryen
Feel the Flow

Feel the Flow {3}{U}

Instant
Draw cards equal to the number of cards in your hand, then discard three cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
“What is gone will soon return. Only the Current knows when, but there's always another wave.”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
“You'd think that the exploding bullets are meant to evoke a volcanic eruption, but they're actually meant to look like the setting sun.”
—The Grimoire of Marisa
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“Welcome to the end of humanity. Welcome . . . to perfection.”
—Lord Ellison Crain
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
The Others quickly learned that Palta Gorge does not take kindly to trespassers.
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
One way or another, it turns the tide of battle.
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.