Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
Flying Nectarkin enters with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card.
Flying {1}{U}, Exile an instant card from your graveyard: Draw a card. {1}{B}, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. {1}{R}, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
“The waters of the Flood Realm are imbued with Shigurei's magic. Any outsider's spell that comes into contact with even a droplet simply disappears.” — Ing'Wei, to her apprentice
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast. [–2]: Exile target creature or planeswalker with mana value 3 or less. [–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
When Neo-Alchemist enters, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Flash Enchant creature Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it. When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
Neo-Soul Nihilist has lifelink as long as it's attacking. When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) • This spell can't be countered. • This spell costs {R} less to cast. • If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Deathtouch When Neophyte of the Old Gods enters, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”