15282 cards found
Unite the Concordance

Unite the Concordance {3}{W}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Then you gain 1 life for each Angel, Demon, Faerie, and/or Spirit you control.
No rivals remained. The divinities heralded Amleth as emperor—he had founded a second Covenant.
  • The Empty Throne of Feanav
United Force

United Force {X}{W}{W}

Instant
Create X 1/1 white Nymph creature tokens. Until end of turn, creatures you control gain protection from each color among permanents you controlled as you cast United Force.
  • Novea
United We Stand

United We Stand {2}{W}

Instant - Adventure
Until end of turn, you can't lose the game, your opponents can't win the game, and your life total can't change.
Card has other part: Feathersword Duelist
  • MSEM Masters: Legends
Unwrite

Unwrite {1}{W}

Instant
Choose one —
• Unwrite deals 3 damage to target attacking or blocking creature.
• Destroy target artifact.
• Destroy target enchantment.
Up in Arms

Up in Arms {1}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
“I knew the day would come we were called to war, but I would have never guessed we'd be fighting the dead.”
—Remley Craggald of the East Ward
  • Dark Seas of Shiryen
Uprising of the Unremarkable

Uprising of the Unremarkable {4}{W}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life.
  • Over the Horizon
Valina's Aid

Valina's Aid {5}{W}

Sorcery
Search your library for up to three creature cards with mana value 2 or less, put them onto the battlefield, then shuffle.
The war against Phyrexia is one fought by every soul in the Multiverse, whether they know it or not.
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Mikkino had always known he was destined for greatness. He just, you know... never expected he'd have to prove it so soon.
  • Adventurers of Onora
Vanishing Stroke

Vanishing Stroke {1}{W}

Sorcery
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
  • Zero
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Visage of Emeria

Visage of Emeria {2}{W}{W}

Legendary Planeswalker - Emeria
Once each turn, you may activate an additional loyalty ability of a planeswalker you control.
[+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1.
[0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn.
[–3]: Exile target creature with power 4 or greater.
Loyalty:
3
  • Beyond Our Ken
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Voice of Sheraku

Voice of Sheraku {W}

Instant - Inscription
Prevent all damage that would be dealt to target attacking or blocking creature this turn.
Inscribed creature gets +1/+1 and has vigilance.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Voices Overwhelming

Voices Overwhelming {2}{W}

Sorcery
Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control.
“Years of study now proved its worth, Their power, long dormant, surged forth.”
—Villains: The Musical
  • Villains: The Musical
Wait

Wait {1}{W}

Instant
Put target attacking or blocking creature on top of its owner's library.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: See
  • Ophorio
Walk the Ancestral Path

Walk the Ancestral Path {4}{W}

Sorcery
Exile target nonland permanent. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“My father lived here, once. It is in his honor that I tend to this garden.”
  • Nangjiao In Bloom
Wanderer's Compass

Wanderer's Compass {2}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, create a 1/1 white Peasant creature token that's tapped and attacking.
Equip {2}
Let it guide you home even in your darkest hour.
—Compass inscription
  • Quest for the Roseblade
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Ward Shatter

Ward Shatter {1}{W}

Instant
Destroy target enchantment, then create a 1/1 white Soldier creature token.
Syurrai clerics specialize in both casting and nullifying protective magic.
  • K15 Core Set
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight