As Mercantile Accords enters, choose a number. Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.” —Ramzi, traveling merchant
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a legendary spell, add a quest counter. 1 — Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 2 — You gain 5 life. 3 — Destroy all nonlegendary creatures.
At the beginning of your upkeep, you gain 1 life for each creature you control. {3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
Equipped creature gets +2/+2 and has ward {2}. Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it. Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step.
Enchant creature Enchanted creature has distorted. (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Tap enchanted creature.
Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand.
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?” “Why, young Mikkino, true heroism is only possible in precisely those moments.”
Exile target card from a graveyard. If this spell was foretold, create a 2/1 white Soldier creature token. Draw a card. Foretell {W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As Moonlight Sanctum enters, choose Waxing or Waning. • Waxing — At the beginning of your upkeep, you gain 1 life for each enchantment you control. • Waning — Nonenchantment spells cost {1} more to cast.
When Moonscythe enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Equipped creature gets +2/+2. Equip {4}({4}: Attach to target creature you control. Equip only as a sorcery.)
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.