15897 cards found
Medicine

Medicine {2}{W}

Enchantment - Discovery
I, II — Put a +1/+1 counter on target creature you control.
Discovery — Creatures you control with +1/+1 counters on them have lifelink.
  • Scriptures of Urshad
Menhet Charm

Menhet Charm {W}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Target creature gains flying and lifelink until end of turn.
  • Pyramids of Atuum
Menhet's Edict

Menhet's Edict {3}{W}{W}

Sorcery
Destroy all creatures without flying.
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Might of All

Might of All {3}{W}{W}

Sorcery
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
  • Zero
Might of the Oslyd

Might of the Oslyd {1}{W}

Instant
Choose one —
• Destroy target artifact.
• You gain 4 life.
The desert cares for little that can't survive its shining salvos.
  • Oirohpo
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
1 — Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
2 — You gain 5 life.
3 — Destroy all nonlegendary creatures.
  • Adventurers of Onora
Militant Arms

Militant Arms {2}{W}

Artifact - Equipment
When Militant Arms enters, create a 1/1 white Human creature token, then attach Militant Arms to it.
Equipped creature gets +2/+1.
Equip {3}
The armor's history drags as a chain and comforts as a blanket.
  • End of Wollensie
Militant's Standard

Militant's Standard {1}{W}

Artifact - Equipment
When Militant's Standard enters, draw a card if you control a Merfolk.
Equipped creature gets +2/+1.
Equip {2}
It contains the power to command both the tides and the creatures that drive them.
  • Elmare: Into the Abyss
Military Authority

Military Authority {3}{W}

Enchantment - Aura
Enchant creature you control
When Military Authority enters, create two 1/1 white Soldier creature tokens.
Enchanted creature gets +2/+2.
When Akros goes to war, its people follow.
  • Theros Triumphant
Military Gathering

Military Gathering {3}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each creature you control.
{3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
  • Khaliz-Dorahn
Miniscule Mettle

Miniscule Mettle {2}{W}{W}

Sorcery - Adventure
Exile target creature. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Mikkino, Realized Greatness
  • Adventurers of Onora
Minstrel's Armor

Minstrel's Armor {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2}.
Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it.
Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
  • Adventurers of Onora
Mirrored Mirage

Mirrored Mirage {2}{W}

Instant
Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step.
  • Oirohpo
Mirrorform

Mirrorform {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has distorted. (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{W}: Tap enchanted creature.
  • Oirohpo
Mirrorwalk

Mirrorwalk {1}{W}

Instant
Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.)
Put the bottom card of your library into your hand.
  • Ophorio
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?”
“Why, young Mikkino, true heroism is only possible in precisely those moments.”
  • Adventurers of Onora
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I have not named a champion worthy of legend since Koios, many ages ago. Prove to me you are worthy of the title!”
—Iroas, god of victory
  • Theros Triumphant
Momentary Victory

Momentary Victory {W}

Instant
Exile target card from a graveyard. If this spell was foretold, create a 2/1 white Soldier creature token.
Draw a card.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Moonlight Sanctum

Moonlight Sanctum {2}{W}

Enchantment
As Moonlight Sanctum enters, choose Waxing or Waning.
• Waxing — At the beginning of your upkeep, you gain 1 life for each enchantment you control.
• Waning — Nonenchantment spells cost {1} more to cast.
Moonscythe

Moonscythe {W}

Artifact - Equipment
When Moonscythe enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
  • Innistrad In Memoriam
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Morning Sun

Morning Sun {1}{W}

Sorcery
Put two +1/+1 or loyalty counters on target creature or planeswalker. It gains lifelink until end of turn.
“It seems we're both looking for someone here. Perhaps we could help each other.”
—Sanaito, to Karina
  • Monsters of Chikyu
Morning's Rise

Morning's Rise {2}{W}{W}

Sorcery
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
  • Spark of Revolution 14 186