15897 cards found
Bahum, Penitent

Bahum, Penitent {1}{B}{G}

Legendary Planeswalker - Bahum
[+1]: Discard a card. If you do, up to one target player gains 5 life.
[–3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value.
[–7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Loyalty:
3
Bahum, the Warden

Bahum, the Warden {2}{G}{W}

Legendary Planeswalker - Bahum
[+1]: Exile up to two target cards from graveyards. You gain 3 life.
[–2]: Exile target artifact, enchantment, or nonbasic land.
[–7]: You get an emblem with “At the beginning of your upkeep, exile target noncreature permanent.”
Loyalty:
4
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater.
Card has other part: Bal, God of Destiny
Ballad of the Forgotten

Ballad of the Forgotten {U}

Sorcery
Target creature gets +1/+0 and can't be blocked this turn.
Showcase {2}{U} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Bandit's Dagger

Bandit's Dagger {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card.
Equip {2}
  • Nangjiao In Bloom
Bane of Endless Snakes

Bane of Endless Snakes {2}{B}{R}{G}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn.
  • Alkabah
Bane of Identity

Bane of Identity {3}{B}

Instant
Destroy target face-up creature.
Bane of the Folded Fan

Bane of the Folded Fan {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
  • Goliaths of Nangjiao
Banish

Banish {1}{B}{B}

Sorcery
Exile target creature or planeswalker and all other creatures its controller controls with the same name as that permanent. Search its controller's graveyard, hand, and library for any number of nonland cards with the same name as that permanent and exile them. Then that player shuffles.
“I had to cash in a lot of favors for this one.”
—Antonin Lazaire
  • Eralou
Banish Through the Veil

Banish Through the Veil {3}{W}{W}

Sorcery
Destroy all creatures. Exile all graveyards.
“It gives me no joy to engage in violence like this. But for the sake of the Kelian League, I will do whatever it takes.”
—Shaziel, Archangel
  • Discoveries of Akieva
Banish the Intruders

Banish the Intruders {U}

Instant
Counter target planeswalker spell.
Draw a card.
“This outsider has no place in our home! This is our war to fight, not theirs.”
—Jiralda, elder of Caulte
  • Survive the Night
Banished Spirits

Banished Spirits {B}

Instant - Adventure
Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Caretaker
  • Adventurers of Onora
Banishment of Aspirations

Banishment of Aspirations {2}{W}

Enchantment - Aura
Enchant non-Army creature
Enchanted creature can't attack or block.
When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Banner of Warfare

Banner of Warfare {1}

Artifact
When Banner of Warfare enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{1}, {T}: Add one mana of any color.
  • Alkabah: The Rise of Soli
Bant Command

Bant Command {1}{G}{W}{U}

Instant
Choose two —
• Target player creates two 2/2 white Knight creature tokens with vigilance.
• Destroy target creature with power 4 or greater.
• Target player gains hexproof until end of turn.
• Return target nonland permanent you don't control to its owner's hand.
  • MSEM Secret Lair Drops
  • Alara
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom
Barbarian Battle Rage

Barbarian Battle Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and “{1}{R}: This creature gets +1/+0 until end of turn.”
“War is about strength, but also about attitude.”
—Fellor saying
  • Khaliz-Dorahn
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath
Barge Through

Barge Through {X}{G}{G}

Sorcery
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to up to one target creature or planeswalker you don't control. If that creature or planeswalker would die this turn, exile it instead.
“Rude. A vampire would have knocked!”
—Borean, slayer-cathar
  • Innistrad In Memoriam
Barhopping in Minei

Barhopping in Minei {2}{R}

Enchantment
When Barhopping in Minei enters, draw up to four cards, then put twice that many drink counters on Barhopping in Minei.
Your maximum hand size is reduced by the number of drink counters on Barhopping in Minei.
  • Karina's Explorations
Barkcrush

Barkcrush {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Barkcrush deals 5 damage to target creature with flying.
“The humans turn our sacred trees to paper, but we will turn their wretched cities to pulp.”
—Esalia of Caer Crann
  • Quest for the Roseblade
Barking Irons

Barking Irons {2}

Artifact - Equipment
When Barking Irons enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +2/+0.
Equip {2}
Such pistols were once made in matched pairs to ensure fair duels—but all is fair in war.
  • The Empty Throne of Feanav