14413 cards found
Overactive Imagination

Overactive Imagination {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player becomes the target of a spell or ability they don't control, if it isn't a copy, its controller copies it.
Everyone was staring. She didn't belong here. Everyone knew it. Any minute they were going to feed her to the vampires. She needed to run.
Overburdened Trader

Overburdened Trader {3}{G}

Creature - Spirit Merchant
Hexproof
When Overburdened Trader enters, create three 1/1 colorless Construct artifact creature tokens.
“Hmm, do you have any that look like cats?”
1/1
  • Karina's Explorations
Overcharge

Overcharge {1}{U}{U}

Instant
Counter target spell. For each other card named Overcharge in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Dismissing spells is boring. Overloading spells so your opponents can't keep them stable, now there's real fun!”
  • Karina's Explorations
Overclock

Overclock {2}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn.
Overcome Adversity

Overcome Adversity {1}{G}

Sorcery
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Choose target creature you control. Put a +1/+1 counter on it if this spell was kicked. Then it deals damage equal to its power to target creature you don't control.
  • End of Wollensie
Overcome Enormity

Overcome Enormity {2}{W}

Instant
Destroy target creature with power 4 or greater. (You need a target to cast this spell.)
Tap up to two target creatures.
With a ‘thud' the giant fell. It was glorious! It was... gruesome. The hero has died, yet the man remains.
  • End of Wollensie
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Overdrive

Overdrive {R}{G}{W}{U}

Sorcery
Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control.
If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance.
  • Sparks of a Multiverse
Overflowing Knowledge

Overflowing Knowledge {3}{U}{U}

Sorcery
Any number of target players each draw seven cards, then discard seven cards.
From unlimited options comes limited action.
  • Novea
Overflowing Rage

Overflowing Rage {R}

Sorcery
Target creature gets +2/+1 and gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Overfull Inventory

Overfull Inventory {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card unless they discard three other cards.
“I knew I should have bought that bag of holding.”
  • Arkadai
Overgrown Beast

Overgrown Beast {3}{G}

Creature - Bear Elemental
{G}, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn.
A little love goes a long way.
3/3
  • Novea
Overgrown Siren

Overgrown Siren {G}

Creature - Nymph
Overgrown Siren must be blocked if able.
Terrors thrive even where corruption fears to tread.
2/1
  • Novea
Overgrown Spellroot

Overgrown Spellroot {4}{G}{G}

Creature - Plant Mutant
Trample
Overgrown Spellroot gets +1/+1 for each creature token you control.
When Overgrown Spellroot enters, create four 1/1 black Worm creature tokens.
1/1
  • Oirohpo
Overgrowth Guardian

Overgrowth Guardian {W}

Creature - Human Soldier
When Overgrowth Guardian enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
“There are more than castles that need protecting.”
0/1
Overgrowth Host
Mushroom Merchant

Overgrowth Host

Creature - Fungus Druid
(Color indicator: Overgrowth Host is green)
Whenever Overgrowth Host attacks, germinate. Then creatures you control that are Saprolings or have counters on them gain trample until end of turn.
Saprolings you control get +1/+1.
3/3
Card has other part: Mushroom Merchant
  • Eralou
Overgrowth Instigator

Overgrowth Instigator {3}{G}

Creature - Fungus Berserker
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
3/3
  • Eralou
Overhear Paranoia

Overhear Paranoia {2}{B}

Sorcery
Each player discards two cards. Then if there are four or more card types among cards in your graveyard, create two 1/1 white Human creature tokens.
“Psst...”
  • End of Wollensie
Overheat

Overheat {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Overheat deals X damage to any target.
  • Monsters of Chikyu
Overkill

Overkill {1}{R}

Sorcery
Overkill deals 4 damage to any target that was dealt damage this turn.
  • Novea
Overpower

Overpower {5}{G}

Sorcery
Creatures you control get +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“There's a time and place for finesse— but what ever happened to good old-fashioned brute force?”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
  • Alara
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
There was no need for the enemy to understand the script on the banners. They spelled victory, plain as day.
Overwhelming Defeat

Overwhelming Defeat {1}{G}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Target creature you control fights target creature you don't control.
“My army is perfect, yet you still stand in my way? How foolish must you be?”
—Omid, the Undefeated
  • Alkabah
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero