15282 cards found
Toil the Fields

Toil the Fields {W}

Enchantment - Aura
Enchant creature
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{1}: Enchanted creature can't attack or block this turn.
  • Tales of Old Jidai
Tome of Loss

Tome of Loss {1}{W}

Legendary Artifact
{X}{X}{W}, {T}, Sacrifice Tome of Loss: Return each creature card with mana value X or less from your graveyard to the battlefield.
“There's this book in there that can fix me. I don't need anything else if I get that.”
—Mei Liva
  • Villains: The Musical 32 295
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
  • Elmare: Into the Abyss
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
“Some nights, I wonder what that thing thought about as it died. Was it angry? Sad? Did it regret? Did it feel anything at all?”
Trapped in the Tower

Trapped in the Tower {W}

Enchantment
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.)
When you lose life, sacrifice Trapped in the Tower.
  • A Tourney at Whiterun
Trial Recruitment

Trial Recruitment {3}{W}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Create three 1/1 white Soldier creature tokens.
  • Riddles of Revio
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
Trident of Benediction

Trident of Benediction {2}{W}

Artifact - Equipment
When Trident of Benediction enters, create two 1/1 white Merfolk creature tokens.
Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.”
Equip {2}
Trossingen's Finest

Trossingen's Finest {3}{W}

Instant
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.”
—Sanctum creed
  • Seasons of War
True Shot

True Shot {1}{W}{W}

Instant
Destroy target creature with power, toughness, or mana value 4 or greater.
Survivors screamed behind Tahti as the abomination caught them. Fear and rage made her stop and climb atop the nearby hut—but after a deep breath, it was she, fully, who fired.
  • Lovi Awoken
Trusty Steed
Loyal Warhorse

Trusty Steed

Enchantment - Aura Steed
(Color indicator: Trusty Steed is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Card has other part: Loyal Warhorse
  • Quest for the Roseblade
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations
Twinklewings

Twinklewings {1}{W}

Enchantment - Aura
Enchant creature
When Twinklewings enters, draw a card.
Enchanted creature has flying.
  • Kahembo: Olde Dawn
Twisted Legacy

Twisted Legacy {2}{W}

Enchantment
Creature tokens you control get +1/+1 and have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Rise, children of the mirror. Your enemy may wear your face but they cannot wear your resolve.
  • Oirohpo
Tzhai's Study

Tzhai's Study {4}{W}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, destroy all nonland permanents you don't control with the same mana value as the drawn card.
  • Sparks of a Multiverse
Unbalancing Technique

Unbalancing Technique {1}{W}

Instant
You may pay {W} and tap an untapped Monk you control rather than pay this spell's mana cost.
The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead.
  • Adventurers of Onora
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
  • Monsters of Chikyu
Uncommon Grit

Uncommon Grit {3}{W}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Death and defeat were never options.
Uncovered Secrets

Uncovered Secrets {1}{W}{W}

Enchantment
When Uncovered Secrets enters, search your library for an artifact card, reveal that card, then shuffle and put that card on top.
Concord — Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Night brings night, where it's cold and dark forever.
Undying Bond

Undying Bond {2}{W}

Sorcery
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lettie thought to ask Barton if he was still the same person; not quite correct, as he had obviously changed. She finally asked, “Are you still my friend?”
  • Feanav: The Apothecary's Progress
Unending Armies

Unending Armies {3}{W}{W}

Sorcery
Create three 1/1 colorless Servo artifact creature tokens.
Exile Unending Armies. At the beginning of your upkeep, if you have more life than each opponent, you may cast it without paying its mana cost. Otherwise, put it into your graveyard.
Unfounded Identity

Unfounded Identity {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the number of creatures you control.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
By what distinctions do we separate the individual from mere components of flesh?
  • The Empty Throne of Feanav
Unite Against Evil

Unite Against Evil {3}{W}

Enchantment
When Unite Against Evil enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Menagerie — Whenever you attack, if there are five or more creature types among creatures you control, put a +1/+1 counter on target attacking creature and untap it.
  • Adventurers of Onora