15897 cards found
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
  • Monsters of Chikyu
Arisen Tyrant
Titanic Fossil

Arisen Tyrant

Creature - Nautilus
(Color indicator: Arisen Tyrant is blue and black)
Trample
Whenever Arisen Tyrant attacks, mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less.
If Arisen Tyrant would die, exile it instead.
5/5
Card has other part: Titanic Fossil
  • Monsters of Chikyu
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment you control enters, Armament Scavenger gets +1/+0 and gains trample until end of turn.
3/3
Aspiring Trainer

Aspiring Trainer {W}

Creature - Human Ranger
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.
Children are given a tamed monster of their own at a young age, with the hope that years of training will prepare them to fight against the wilder ones.
1/1
  • Monsters of Chikyu
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Backwoods Cultivator

Backwoods Cultivator {1}{G}

Creature - Human Druid
When Backwoods Cultivator enters, put a +1/+1 counter on target creature you control.
When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
1/1
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Barbed Bruiser
Barbed Beast

Barbed Bruiser

Creature - Beast
(Color indicator: Barbed Bruiser is green)
Vigilance, deathtouch
Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card.
“After training, the monster is a lot scarier and not at all cute... at least it makes it easier to stay far away from it.”
—Karina Oblay, field notes
4/6
Card has other part: Barbed Beast
  • Monsters of Chikyu
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Bauble Collector

Bauble Collector {2}{G}

Creature - Beast
When Bauble Collector enters, you may return another permanent you control to its owner's hand.
3/3
Bearer of Old Growth

Bearer of Old Growth {4}

Artifact Creature - Golem
When Bearer of Old Growth enters, choose one —
• Untap up to two target artifacts.
• Draw a card.
2/2
Beckon the Shadows

Beckon the Shadows {B}

Sorcery
Bloodprice {2}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Bee Hive

Bee Hive {2}{G}

Enchantment
Insects you control have hexproof.
At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token.
“I'll do a lot for a new bug, but I'm not going anywhere near that!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Bessie

Bessie {2}{G}{G}

Legendary Planeswalker - Bessie
{1}{G}: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.)
[+1]: Creatures you control get +1/+1 and gain haste until your next turn.
[–6]: Create five 3/3 green Wurm creature tokens with trample and haste.
Loyalty:
3
  • Monsters of Chikyu
Bestial Summons

Bestial Summons {4}{G}

Sorcery
Create a 3/3 green Beast creature token, then populate. (Create a token that's a copy of a creature token you control.)
Bird Keeper

Bird Keeper {2}{W}

Creature - Human Ranger
Lifelink
At the beginning of your end step, if you've gained 3 or more life this turn, create a 2/2 white Bird creature token with flying.
1/2
  • Monsters of Chikyu
Bitter Duckling
Nightsong Swan

Bitter Duckling {U}{B}

Creature - Bird
At the beginning of your end step, mill two cards. Then if ten or more cards are in your graveyard, transform Bitter Duckling.
Not everyone fits in.
1/3
Card has other part: Nightsong Swan
  • MSEM Masters 2021
Blackmoat Bully

Blackmoat Bully {2}{B}

Creature - Crocodile Warrior
Menace
When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control.
To survive in Blackmoat, you need a thick skin against both cudgels and insults.
2/2
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Run all you want, but these woods and I keep no secrets from each other.”
1/1
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Boiling Ridge

Boiling Ridge

Land - Island Mountain
({T}: Add {U} or {R}.)
Boiling Ridge enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu