15007 cards found
Niblis of Hail

Niblis of Hail {U}{U}

Creature - Spirit
Flash
Flying, vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
It craves warmth it can no longer feel.
2/2
  • Innistrad In Memoriam
Nichang Yuyi

Nichang Yuyi {1}{R}

Sorcery
Draw a card. The next noncreature spell you cast this turn costs {2} less to cast.
Showcase {3}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Nidhir, the One Beyond

Nidhir, the One Beyond {7}{B}{R}{G}

Legendary Creature - Dragon
This spell costs {X} less to cast, where X is the greatest power among creatures you controlled that died this turn.
Flash
Flying, trample
“Even if you could defeat me, I assure you something worse would take my place.”
—Zarad, the Final Adversary
13/13
  • Arkadai
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
“When do I expect my agents to be inside Kinjiru's walls? Kuno, they already are.”
—Suzume Oshiruko
  • Tales of Old Jidai
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Night Shade

Night Shade {1}{B}

Sorcery
Target player loses X life and you gain X life, where X is the number of permanents you control with counters on them.
“Many of the creatures will be curious. Eager to meet a new friend or trainer. Others... let's just say they're called ‘monsters' for a reason.”
—Professor Maple
  • Monsters of Chikyu
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Night of Falling Stars

Night of Falling Stars {3}{R}{R}

Sorcery
Discard two cards, then draw a card for each card discarded this way. Night of Falling Stars deals damage equal to the total mana value of the discarded cards to each creature.
“Let the heavens burn! We are victorious!”
—Riv, blind prophet
  • Rail War
Night of the Unliving

Night of the Unliving {2}{B}{B}

Enchantment
At the beginning of your upkeep, if there are no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield.
“There's no more room in hell.”
—“Funeral for the Human Race”
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
  • K15 Core Set
Nightblade Umbra

Nightblade Umbra {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.”
“Come now. Let us dance with death.”
—Hui Zhou
  • Nangjiao In Bloom
Nightchill Grasp

Nightchill Grasp {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Draw a card.
Once death gets a hold of you, you better run away or it will never let you go.
  • Tides of War
Nightclad Stalker

Nightclad Stalker {3}{B}

Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink.
“You can run, but you can't hide.”
2/3
  • Tides of War
Nightcloak Ritualist

Nightcloak Ritualist {1}{B}

Creature - Human Wizard
Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
“Come, come! Have a drink, dance. Enjoy this night as if it were your last.”
2/1
  • Goliaths of Nangjiao
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightly Herald

Nightly Herald {1}{R}

Creature - Werewolf
Whenever Nightly Herald attacks, it deals damage to the defending player equal to the number of Wolves and Werewolves you control.
“Guess I got a little too excited last night.”
—Tanya, Leader of the Pack
2/1
  • Sparks of a Multiverse
Nightly Raid

Nightly Raid {2}{B}{B}

Sorcery
Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kissed by Fahrib
—Alkabah expression meaning “was killed in their sleep”
Nightmare Chanter

Nightmare Chanter {4}{B}

Creature - Lizard Bard
Whenever a storied permanent you control enters, each opponent discards a card. (Enchantments and legendary permanents are storied.)
4/5
  • Kahembo: Olde Dawn