15897 cards found
Territorial Fangwurm

Territorial Fangwurm {3}{U}

Creature - Snake
Defender
Territorial Fangwurm may attack as though it didn't have defender as long as you've cast a cryptic spell this turn. (Artifacts, enchantments, and modal spells are cryptic.)
4/5
  • Riddles of Revio
Terror of the Ulvenwald

Terror of the Ulvenwald {4}{G}{G}

Creature - Insect Horror
Vigilance
When Terror of the Ulvenwald enters, target creature gets +3/+3 until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
In the Ulvenwald, no one is ever alone.
6/5
  • Innistrad In Memoriam
The Anguilahydra

The Anguilahydra {3}{B}{G}{U}

Legendary Enchantment Creature - Fish Hydra
Menace
When The Anguilahydra enters, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
5/5
  • Theros Triumphant
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Finest Specimen
Hyden, Form Philosopher

The Finest Specimen

Legendary Creature - Insect Chimera
(Color indicator: The Finest Specimen is green)
Flying
Creatures you control have “{T}: Add {C} or one mana of any color.”
{X}: The Finest Specimen gets +X/+X until end of turn.
If beauty compels capture, what is perfect must be violently unassailable.
5/5
Card has other part: Hyden, Form Philosopher
  • The Empty Throne of Feanav
The Flenser of Singularities

The Flenser of Singularities {5}{B}{B}

Legendary Creature - Elemental Horror
Whenever an opponent activates an ability of a nonland permanent, destroy that permanent.
{3}{U}{B}{R}: Exile target creature or planeswalker card in a graveyard. Create a token that's a copy of it.
It cannot speak, but a chorus of static around it wails out “All gone, all gone.”
7/5
  • Love Song
The Grand Simurgh

The Grand Simurgh {W}{U}{B}{R}{G}

Legendary Creature - Chimera
Flying
When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle.
5/5
The Pyleas, Siona's Pride

The Pyleas, Siona's Pride {3}

Legendary Artifact - Vehicle
Whenever The Pyleas, Siona's Pride enters or attacks, look at the top six cards of your library. You may reveal a legendary non-Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 2
4/5
  • MSEM Masters: Jumpstart
The Raven Queen of Fretport

The Raven Queen of Fretport {3}{U}{B}

Legendary Creature - Human Noble
When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures.
{2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/5
  • Plagues of Fretport
The Shepherd of Nowhere

The Shepherd of Nowhere {5}{G}{W}

Legendary Creature - Giant Horror
Trample
When The Shepherd of Nowhere enters, each player sacrifices each other nontoken creature they control.
Whenever another nontoken creature you control dies, create a token that's a copy of that creature.
5/5
  • Video Horror System
The Song of the Universe

The Song of the Universe {4}{U}{U}{U}

Legendary Creature - Whale Avatar
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
Harmony — Draw three cards.
{2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
5/5
  • Over the Horizon
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
These Final Moments

These Final Moments {2}{R}

Sorcery - Revelation
If a source you control would deal damage this turn, it deals double that damage instead.
Coalesce {7}{R}{R} (You may cast this from your graveyard for {7}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Haste
6/5
  • Beyond Our Ken
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
Tidecrest Surger

Tidecrest Surger {2}{U}{U}

Creature - Elemental
When this creature enters, return a creature you control to its owner's hand.
{2}{U}: This creature gets +2/-2 until end of turn.
“I've never seen the sentinels in the bay so restless. A bad omen, to be sure.”
—Helena, Yroncaster guard
4/5
  • The Petals Wilt
Tidesweeper Gharial

Tidesweeper Gharial {3}{U}{U}

Creature - Crocodile
Once each turn, when a creature you control becomes tapped, you may untap that creature and tap up to one target creature.
The waves of its ocean home force prey into its mouth and enemies out of its way.
4/5
  • Monsters of Chikyu
Tiller of the Paltry Lie

Tiller of the Paltry Lie {4}{U}

Creature - Demon Soldier
Whenever you cast your first noncreature spell each turn, you may draw a card. If you do, discard a card.
Fahrib only asks of one single protective lie. The rest flow from that opening in the barrel with ease.
3/5
  • Alkabah: The Rise of Soli
Tinbeard of the Brine

Tinbeard of the Brine {3}{B}{B}

Legendary Creature - Human Pirate
First mate — Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control.
5/5
Titan of Fallen Stars

Titan of Fallen Stars {4}{B}{B}

Creature - Faerie Angel
Menace
Titan of Fallen Stars gets +1/+1 from -1/-1 counters instead of -1/-1.
When Titan of Fallen Stars enters, move any number of -1/-1 counters from creatures you control onto Titan of Fallen Stars.
5/5
  • The Empty Throne of Feanav
Titou Louoe, Bayou Shaman

Titou Louoe, Bayou Shaman {4}{U}{U}

Legendary Creature - Human Shaman Aurashaper
When Titou Louoe, Bayou Shaman enters, create a blue Aura Curse enchantment token named Curse of Impotence attached to target player. The token has enchant player and “Creatures enchanted player controls get -1/-0.”
4/5
Related card: Curse of Impotence
  • Over the Horizon
Tower Over The Sky

Tower Over The Sky {X}{G}{G}

Sorcery - Revelation
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle.
Coalesce {X}{X}{G}{G}{G}{G} (You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
Towering Stag

Towering Stag {2}{G}{G}

Creature - Elk
Trample
At the beginning of your upkeep, return another creature you control to its owner's hand.
An ordinary beast stretched to mythic proportions.
5/5
Towering Wickerman

Towering Wickerman {6}

Artifact Creature - Construct
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Towering Wickerman can't be blocked by creatures with power 2 or less.
Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it.
5/5
  • Over the Horizon
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious