2068 cards found
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli
Humble Shepherd

Humble Shepherd {1}{G}

Creature - Human Druid
When Humble Shepherd enters, create a 0/1 white Sheep creature token.
{T}, Tap an untapped Sheep you control: Add one mana of any color.
Her flock is her empire.
2/1
  • Scriptures of Urshad
Humored Outlaw

Humored Outlaw {2}{G}{G}

Creature - Human Rogue
When Humored Outlaw enters, choose one —
• Put a +1/+1 counter on Humored Outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
• Destroy target artifact or enchantment.
“What's a few broken laws between friends?”
— Red Robin
3/2
  • Harvest Festival
Hunger

Hunger {3}{B}{B}

Creature - Elemental Incarnation
At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card.
Need is life's only constant.
4/3
  • New Horizons
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hunted Wolf

Hunted Wolf {3}{B}

Creature - Wolf
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Hunted Wolf enters, create a 2/2 black Soldier creature token.
2/1
  • End of Wollensie
Hunter of the Moon-Serpent

Hunter of the Moon-Serpent {1}{B/G}

Creature - Spirit Warrior
You may cast Hunter of the Moon-Serpent from your graveyard as long as you gained life this turn.
“There is no turning back once you enter the labyrinth,” warned the snake. “As surely as the path will unfold before you, the hunters are never far behind.”
3/1
  • The Unraveling
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Hurtling Swine

Hurtling Swine {4}{R}

Creature - Boar
Hurtling Swine attacks each combat if able.
When the hog gets rolling, entire orchards can disappear almost instantly in a flurry of hooves and tusks.
5/4
  • Surging Tide
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
IG-2 Disassembler

IG-2 Disassembler {3}{R}{R}

Artifact Creature - Construct Artificer
Whenever IG-2 Disassembler enters or attacks, you may sacrifice an artifact. When you do, IG-2 Disassembler deals 2 damage to target player or planeswalker.
It's lonely when all you can see is destruction.
5/3
  • Animus Vox
Icecrowned Fox

Icecrowned Fox {2}{U}{B}

Creature - Fox
Flash
When Icecrowned Fox enters, you may return target spell or permanent to its owner's hand.
Each untapped creature you control has “Ward—Discard a card.” (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
3/2
  • Karina's Explorations 207 306
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Icilica's Icestrider

Icilica's Icestrider {1}{B}{B}

Creature - Vampire Assassin
Menace
When Icilica's Icestrider enters, choose one —
• Draw a card if you own a card in exile.
• Target player discards a card if that player owns a card in exile.
2/1
  • Spark of Revolution
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Iken Company Nightwalker

Iken Company Nightwalker {1}{B}

Creature - Vampire Assassin
Flash
Whenever Iken Company Nightwalker deals combat damage to a player, put a +1/+1 counter on it.
“When I first turned, I'd hoped that becoming nocturnal would make troubleshooting easier. Unfortunately, engineers don't sleep.”
2/1
  • Discoveries of Akieva
Iken Troubleshooter

Iken Troubleshooter {1}{B}{R}

Creature - Aetherborn Rogue
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Iken Troubleshooter deals 2 damage to each opponent.
“My boss doesn't like competition.”
3/2
  • Discoveries of Akieva
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken
Illuminated Firebird

Illuminated Firebird {2}{R}

Creature - Phoenix
Flying
Illuminated Firebird can't block.
Foresight — Whenever you draw your second card each turn, return Illuminated Firebird from your graveyard to the battlefield.
2/1
  • Riddles of Revio
Illuminating Archangel

Illuminating Archangel {4}{W}

Creature - Angel
Flying
When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
4/3
  • The Empty Throne of Feanav
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1
Illusory Stag

Illusory Stag {1}{R}

Creature - Elk Illusion
Flash
Trample
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
3/1
  • Beyond Our Ken