Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Flying {2/B}{2/B}, {T}, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
(Choose only one work as a sorcery to add its ability.) When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying. {2}{W}: The Warrior At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {1}{B}: Rhapsody in Black At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.
Flash Flying When Mending Valkyrie enters, choose target permanent you own or permanent card with mana value 3 or less in your graveyard. You may return it to your hand.
Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
Create a 2/2 blue Jellyfish enchantment creature token with flying. Flashback {4}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
Whenever you discard a card, choose up to one that hasn't been chosen this turn — • Draw a card. • Tap target creature. Put a stun counter on it. • Create a 2/2 blue Jellyfish enchantment creature token with flying.
During the Dream Moon festival Dusk City's skies are filled with hardlight images mimicking lost life.
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying. {4}{W}{U}: You gain 1 life and draw a card.
And the weak and weary mutter: “It's only the wind—nothing more.”
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {1}{R}: Mieng gains flying until end of turn. Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance.
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
Flying Mind's Contagion has haste as long as there are two or more creature cards in your graveyard. Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.