14888 cards found
At the Gallows

At the Gallows {2}{W}{B}

Enchantment
Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
  • High Noon
Atal, the Shroudmaker

Atal, the Shroudmaker {4}{W}{W}{W}

Legendary Creature - Elder Horror
Once each turn, when Atal, the Shroudmaker enters or you attack with one or more Horrors, you may create two tapped 1/1 colorless Human creature tokens. If Atal isn't a token, creatures you control gain flying until end of turn.
{2}{W}{W}, Discard Atal: Create a token that's a copy of Atal, the Shroudmaker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land you control enters, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Athletic Skill

Athletic Skill {R}

Instant
Put a +1/+1 counter on target attacking creature.
Draw a card.
“These minotaurs need to learn from the Ordruun. They're not ruining the Iroan Games for anyone!”
—Valeri Kripac
  • Theros Triumphant
Athreos, Patron of Silence

Athreos, Patron of Silence {2}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Other creatures you control have lifelink.
Each player and cards in graveyards can't be the targets of spells or abilities your opponents control.
5/6
  • Theros Triumphant
Atieh Stargazer

Atieh Stargazer {1}{U}

Creature - Nephilim Knight
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The past is an imperfect record of happiness and regret. We are here now because of those choices. Breaking the chains of the past lets us grow into who we are truly meant to be.”
—Atieh, Savior of Destiny
2/1
  • Alkabah
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
  • Alkabah: The Rise of Soli
Atieh's Command

Atieh's Command {R}{G}{W}{U}

Instant
Choose two —
• Put two +1/+1 counters on target creature.
• Atieh's Command deals damage to any target equal to the greatest power among creatures you control.
• You gain life equal to the greatest power among creatures you control.
• Draw cards equal to the greatest power among creatures you control, then discard three cards.
  • Alkabah: The Rise of Soli
Atieh's Destiny

Atieh's Destiny {W}{U}

Creature - Nephilim Cleric
Whenever Atieh's Destiny or another creature you control enters, you gain 1 life and scry 1.
“Children, like our future, must be molded and shaped to provide the best for Alkabah.”
2/2
  • Alkabah
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
  • Alkabah
Atieh's Elite

Atieh's Elite {2}{W}{W}

Creature - Angel Cleric
Flying
When Atieh's Elite enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types.
3/2
  • Alkabah
Atieh, Seer of Distant Futures

Atieh, Seer of Distant Futures {1}{W}{U}

Legendary Creature - Merfolk Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flash
When Atieh enters, return target noncreature spell to its owner's hand.
{W}{U}: Angel — You gain 2 life and draw a card.
{2}{W}{U}: Elder — Atieh gains “Each opponent can't cast more than one spell each turn.”
2/2
  • Alkabah: The Rise of Soli
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Atrocity of Flesh

Atrocity of Flesh {5}{B}{G}

Creature - Horror
When Atrocity of Flesh enters, destroy target nonland permanent.
When Atrocity of Flesh dies, you may exile it. If you do, return target card from your graveyard to your hand.
Don't go in there or you'll become one.
—Scrawled in blood outside the canyon
4/4
  • Love Song
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
  • Al Tabaq
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attendant of Graves

Attendant of Graves {6}

Artifact Creature - Construct
Vigilance
{T}: Add one mana of any color.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Any rumors that still swirled about the lost hoard of Kallian met their end under its fists.
5/5
  • Alkabah: The Rise of Soli
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — At the beginning of your end step, if you cast no spells this turn, add a quest counter.
3 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora