When Thoughtgrinder enters, each player discards a card. Unearth {1}{U}{B}({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
“My kin and my powers are at your service. I know what it is to see a world destroyed by the power hungry. But I also know that can be reversed if we fight with all our might.” —Allagras, to Jeska
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
Kicker {X}{U}(You may pay an additional {X}{U} as you cast this spell.) When Tidetwister Mage enters, if it was kicked, return all other creatures with power X or less to their owners' hands.
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
Double strike (This creature deals both first-strike and regular combat damage.) If three or more creatures are attacking you, you may cast Timely Commander as though it had flash.
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
“We charge for freedom, for justice, for Althestra!” —Akrianos of Althestra
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. Activate only as a sorcery.
When Tombstone Looter enters, you may draw a card. If you do, discard a card. Unearth {1}{U}({1}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.