14928 cards found
Chronicles of the Kitsune

Chronicles of the Kitsune {W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Chronicles of the Kitsune enters, create a 2/1 red and white Fox creature token.
{2}{W}{W}: Act I: Ascent
Creature tokens you control get +1/+1 and have flying.
{3}{W}{W}: Act II: Descent
At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Chronofracture

Chronofracture {2}{U}{U}

Sorcery
Search target opponent's library for six cards and exile them, then that player shuffles. Skip your next turn.
“Those who possess all the time in the world struggle to spend it all.”
—Azamir, “The Last Chronomancer”
  • Storytime
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don't fully understand time, but that doesn't mean we can't manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath
Chronotome

Chronotome {1}{U}

Artifact
At the beginning of your upkeep, target player mills two cards. If your main library has five or fewer cards in it, that player mills their library instead.
“What is the lifespan of the written word? A moment? A day? A year? In a master's hands, a single word can last a lifetime.”
— Rahit, arcane tutor
  • Arcanum Academia
Chronovore Clock

Chronovore Clock {3}

Artifact
Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn.
When it stops, the world stops with it.
  • Villains: The Musical
Ciel, the Raider King

Ciel, the Raider King {B}{R}{G}

Legendary Planeswalker - Ciel
[+2]: You may sacrifice a permanent or discard a card. If you do, draw a card.
[–X]: Return target creature card with mana value X or less from your graveyard to the battlefield.
[–8]: You get an emblem with “Whenever a permanent you control dies, return a permanent card with lesser mana value from your graveyard to the battlefield.”
Loyalty:
3
Cinder Arrows

Cinder Arrows {1}{R}

Instant
Cinder Arrows deals 3 damage to target creature.
“Why spend all that pitch and preparation time when you can just cut out the middle man?”
—Tuli-Nen, Culi-Sae flamebender
  • Glacia: Hail to the Queen
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
Cinders of an Old Era

Cinders of an Old Era {4}{R}{R}

Sorcery
Each player discards their hand and sacrifices five lands. Cinders of an Old Era deals 5 damage to each creature and planeswalker.
At the beginning of each player's next first main phase, that player draws seven cards and adds five mana in any combination of colors.
  • End of Wollensie
Circling Predators

Circling Predators {2}{R}{R}

Instant
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Citadel Portal

Citadel Portal {4}

Artifact
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
City Gate

City Gate

Land
{T}: Add {C}.
{3}, {T}, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn.
  • Discoveries of Akieva
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Civil Discourse

Civil Discourse {R}

Instant
Target creature attacks or blocks this turn if able.
Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
  • Dark Seas of Shiryen
Civilization's Cost

Civilization's Cost {2}{R}

Instant
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“...and stop calling me suspicious, I'm the one who sounded the alarm in the first place!”
Claim for Civilization

Claim for Civilization {1}{G}{W}

Sorcery
Search your library for a basic land card and put that card onto the battlefield, then shuffle.
{5}{G}{W}, Exile Claim for Civilization from your graveyard: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
  • Discoveries of Akieva
Claimed by the Mists

Claimed by the Mists {3}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Target creature's owner puts it on the top or bottom of their library.
3 | Return a creature card from your graveyard to your hand.
  • Panxiou
Claimed by the Veil

Claimed by the Veil {4}{R}

Sorcery
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less.
Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.”
—Sesilius of Wicked Ways
Clairvoyant Insight

Clairvoyant Insight {3}{U}

Instant
Draw two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
“The portents have changed. Alara's fate is awash with a golden light, blinding, all-consuming . . . We must consult the Hegemon.”
  • Alara
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Clash Reactor

Clash Reactor {4}

Artifact
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves.
At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
  • Love Song
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress