11493 cards found
Settling of Nizev

Settling of Nizev {3}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Nizev enters, look at the top four cards of an
opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
  • Alkabah: The Rise of Soli
Settling of Soli

Settling of Soli {1}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Soli enters, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
  • Alkabah: The Rise of Soli
Seven Deadly Sins

Seven Deadly Sins {1}{B}{B}

Enchantment
When Seven Deadly Sins has seven or more sin counters on it, sacrifice it.
{B}{B}, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs {1} more to activate for each sin counter on Seven Deadly Sins.
  • Tides of War
Seven Seas Scourge

Seven Seas Scourge {3}{U}{U}

Creature - Snake Dragon
Flash
Menagerie — When Seven Seas Scourge enters, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less.
4/4
  • Adventurers of Onora
Seven-Year Step

Seven-Year Step {3}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, return to your hand all cards from your graveyard that were put there this turn.
Equip {3}
  • Villains: The Musical
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sevenfold Summoner

Sevenfold Summoner {1}{G}

Creature - Human Monk
Once each turn, when another creature you control enters, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
1/3
Seventh Circle Cultist

Seventh Circle Cultist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you may pay {B}. If you do, return a Wizard card from your graveyard to your hand.
“Blood, blade, and book. Those three implements are central to all of their rituals. The candles are just for show.”
—Azamir, “Rites Of Withering”
2/1
  • Storytime
Severin, Broken Genius

Severin, Broken Genius {1}{U}

Legendary Creature - Human Artificer
Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card.
{T}, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token.
0/1
  • Rail War
Sevid, the Lookout

Sevid, the Lookout {2}{G}{W}

Legendary Planeswalker - Sevid
[+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying.
[–1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.”
Loyalty:
3
  • Villains: The Musical
Sewer Dweller

Sewer Dweller {2}{B}

Creature - Human Peasant Rogue
When Sewer Dweller enters or dies, create a 1/1 black Rat creature token with “This creature can't block.”
“There's plenty more where these came from, I assure you!”
3/1
  • Quest for the Roseblade
Sewer Pack

Sewer Pack {1}{G}

Creature - Beast
As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard.
Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack.
1/1
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Sha'Iv Cagemage

Sha'Iv Cagemage {1}{W}

Creature - Human Wizard
When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may tap target creature.
2/1
  • Mious
Sha'Iv's Emissary

Sha'Iv's Emissary {W}

Creature - Elf Cleric
Vigilance
Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent.
“Give me poise to spread stability in this world.”
1/1
  • Mious
Sha'Iv's Scout

Sha'Iv's Scout {2}{R}

Creature - Goblin Warrior
When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature can't block this turn.
3/1
  • Mious
Sha'Iv, God of Order

Sha'Iv, God of Order {U}{R}{W}

Legendary Enchantment
{U}{R}{W}, Discard a card named Sha'Iv, God of Order: Sha'Iv gains indestructible and becomes a God creature in addition to its other types.
Whenever Sha'Iv enters or attacks, choose target creature an opponent controls. Untap it, then tap each other creature that player controls. They don't untap during their controller's next untap step.
5/5
  • Mious
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shadow Ambusher

Shadow Ambusher {B}

Creature - Human Rogue
At the beginning of your upkeep, you lose 1 life.
“Living life behind the shadows is dark, yes, but it's so much more fun.”
2/2
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
Shadow Infestation

Shadow Infestation {1}{B}

Enchantment - Aura
Enchant creature
When Shadow Infestation enters, enchanted creature's controller loses 2 life.
Enchanted creature gets -1/-1 and can't block.
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadow Module

Shadow Module {U}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{U}: Imitate
Choose any number of target cards in graveyards. Their owners shuffle them into their libraries. Then you draw a card.
{2}{B}: Deceive
Surveil 5.
{1}{U}{B}: Obfuscate
Shadow Module gains “At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, you may draw a card.”
  • Beyond the Blackwall
Shadow Stalker

Shadow Stalker {2}{U/B}

Creature - Hound Rogue
Flash
When Shadow Stalker enters, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
2/2
  • Kahembo: Olde Dawn