15897 cards found
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
  • Memorium Arcanum
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Wealthy Merchants

Wealthy Merchants {2}{U}

Creature - Human Advisor
When Wealthy Merchants enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
1/4
  • Scriptures of Urshad
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act
Swamp

Swamp

Basic Land - Swamp
Related card: Sinner's Solace
Resting Wildehound

Resting Wildehound {W}

Creature - Hound
{W}, {T}: Tap target creature.
Even apex predators take naps.
1/1
  • Kahembo: Olde Dawn
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Muse's Whims

Muse's Whims {3}{U}

Instant
Draw two cards.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“Every time Glitch opens her mouth, I hear symphonies in my head.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Dedicated Druid

Dedicated Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}. If a -1/-1 counter was put on a creature you control this turn, add {G}{G} instead.
The only two things the Rehisons truly care about are their people and their home.
1/1
  • Khaliz-Dorahn
Electrokinetic's Bolt

Electrokinetic's Bolt {2}{R}{R}

Instant
Electrokinetic's Bolt deals 3 damage to target creature or planeswalker.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
  • Spark of Revolution
Big Rock

Big Rock {5}

Artifact
When Big Rock enters, it deals 2 damage to any target.
{T}: Add {C}.
{T}, Sacrifice Big Rock: It deals 2 damage to any target. Activate this ability only if you control a Giant.
  • Sparks of a Multiverse
Sandstorm Sentinel

Sandstorm Sentinel {3}

Artifact Creature - Golem
Haste
Sandstorm Sentinel enters with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.)
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
  • Over the Horizon
GenTech Assistants

GenTech Assistants {X}{G}

Creature - Human Advisor
When GenTech Assistants enters, create an X/X green Mutant creature token.
CySec has battled the daemons of Dusk City since its inception, but in its time of need it was the GenTech ‘boms that traversed into the scarlands.
1/1
  • Beyond the Blackwall
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Autumnal Astrologer

Autumnal Astrologer {3}{W}{U}

Creature - Human Advisor
{T}, Tap an untapped creature you control: You draw a card and you gain 1 life.
2/4
  • Harvest Festival
Dirty-Pawed Grazer

Dirty-Pawed Grazer {6}{G}

Creature - Beast
Converge — Dirty-Pawed Grazer enters with a +1/+1 counter on it for each color of mana spent to cast it.
Dirty-Pawed Grazer can't be blocked by creatures with power 2 or less.
4/4
  • Love Song
Beast of Pestilence
Plagued Doctor

Beast of Pestilence

Creature - Demon Wizard
(Color indicator: Beast of Pestilence is black)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and Beast of Pestilence gets +1/+1 until end of turn.
It became easier then, to believe that all of humanity deserved to suffer.
3/5
Card has other part: Plagued Doctor
  • The Empty Throne of Feanav
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav
Fortune Charm

Fortune Charm {1}

Artifact
{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land you control enters, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss