Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the dragon towered over the ship, a massive tidal wave rose above them both.
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn.
“The dead still wander these halls, chained to the house through its malevolent will.” —“The House on the Hill”
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.” —Soini, Elama fearmonger
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Tap target creature. Showcase {2}{W}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
Choose one or both — • Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles. • Exile target permanent you control, then return it to the battlefield under its owner's control.
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
This spell costs {2} more to cast for each target beyond the first. Choose one or more — • Exile target enchantment. • Target player creates two tapped 1/1 white Soldier creature tokens. • Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Choose one — • Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)