14928 cards found
Cruising Schooner

Cruising Schooner {3}

Artifact - Vehicle
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Crush the Hull

Crush the Hull {1}{U}{U}

Instant
Pressure {U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Counter target spell.
At 1800 hours, the Mariner reported an extraordinary finding in Cuxuri. At 1803, her signal vanished without a trace.
  • Elmare: Into the Abyss
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Cryptozoologist

Cryptozoologist {1}{G}

Creature - Human Pirate Scout
{2}{G}: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
2/2
  • Dark Seas of Shiryen
Culling Blade

Culling Blade {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has menace.
Whenever equipped creature deals combat damage to a player, they sacrifice two permanents.
Equip—{2}, Sacrifice a creature.
  • Dark Seas of Shiryen
Curious Adventure

Curious Adventure {3}{R}

Sorcery
Choose one —
• Create a 3/3 red Shark enchantment creature token.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Elmare: Into the Abyss
Curious Disturbances

Curious Disturbances {R}

Sorcery
Exile the top card of your library. You may play that card until your next end step. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand.
“For the first time in eons, the Great Current is in flux. Something approaches from above...”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Current Surfer

Current Surfer {R}

Creature - Merfolk Warrior
Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer.
{R}, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand.
1/1
  • Elmare: Into the Abyss
Cuxuri Beckoner

Cuxuri Beckoner {6}{U}{B}

Creature - Horror
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{U}{B}, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
4/4
  • Elmare: Into the Abyss
Cuxuri Harbinger

Cuxuri Harbinger {3}{U}

Creature - Fish Horror
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Cuxuri Harbinger enters, draw a card.
“Chin up. It's not every day you get to see the beginning of the end.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Cuxuri Rift

Cuxuri Rift {3}{U}{U}

Sorcery
Pressure {6}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional {U}.
Exile Cuxuri Rift.
Cuxuri's Corruption

Cuxuri's Corruption {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with slipstream.
You gain 4 life.
“We Danithra know that the Great Current is no deity. Like any other force, it can be made to serve... other purposes.”
  • Elmare: Into the Abyss
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
Danithra Caller

Danithra Caller {1}{G}

Creature - Horror Druid
{T}, Mill a card: Add {G}.
{2}{G}{G}, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
The Coralight merfolk who defect to the Danithra oft reach a point of no return.
1/1
  • Elmare: Into the Abyss
Danithra Champion

Danithra Champion {2}{B}{B}

Creature - Merfolk Warrior
Pressure—{B}, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
{B}, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate only during your turn.
4/3
  • Elmare: Into the Abyss
Danithra Inquisitor

Danithra Inquisitor {1}{B}

Creature - Zombie Merfolk Wizard
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
2/2
  • Elmare: Into the Abyss
Danithra Muckbruiser

Danithra Muckbruiser {1}{G}

Creature - Merfolk Warrior
Spells your opponents cast that target Danithra Muckbruiser cost {2} more to cast.
Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.)
2/3
Danithra Oracle

Danithra Oracle {B}

Creature - Merfolk Wizard
{T}, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery.
Rather unsurprisingly, her favorite prediction is your doom.
1/1
  • Elmare: Into the Abyss
Dapper Ragamuffin

Dapper Ragamuffin {1}{R}

Creature - Human Pirate
Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate.
“There's always room for a fresh face on board—especially a face as fresh as that.”
—Loretta Wingate
1/3
  • Dark Seas of Shiryen
Darting Guppy

Darting Guppy {R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {2} ({2}, Discard this card: Draw a card.)
A staple of the Bubbledome ecosystem, their frivolous frolicking is a gentle reminder of what life was like before the Others came.
1/1
  • Elmare: Into the Abyss
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Dawson's Enforcer

Dawson's Enforcer {3}{B}

Creature - Merfolk Warrior
When Dawson's Enforcer enters, draw a card if you sacrificed a permanent or discarded a card this turn.
“My collectors always take a toll, be that blood or gold.”
—Lord Rickard Dawson
4/2
  • Elmare: Into the Abyss
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss