9545 cards found
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Tsubasa's Redoubt

Tsubasa's Redoubt

Land
Tsubasa's Redoubt enters tapped.
When Tsubasa's Redoubt enters, you may mill two cards.
{T}: Add {W} or {B}.
  • Rail War
Tuesday's First Victim

Tuesday's First Victim {1}{U}

Creature - Construct Actor
Prowess
When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Every day had its sound. Sundays were church bells, Mondays were honks, and Tuesdays were screams.”
—That Fateful Tuesday, Act I
1/1
  • The Stage Presents: The Neverending Act
Tumblewalker

Tumblewalker {3}

Artifact Creature - Scarecrow
Tumblewalker has vigilance as long as you control another Scarecrow.
“They say it's just tumbleweed and fabric, the movements better for chasing the pests off. I still shoot every last one.”
—Calamity Rose
2/3
  • High Noon
Tundra Forager

Tundra Forager {1}{B}

Creature - Wolverine
Menace
Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As death spread across Glacia, the sly grew fat on the downfall of the strong.
1/1
  • Glacia: Hail to the Queen
Tundra Turtle

Tundra Turtle {4}{U}

Creature - Turtle
Hexproof
In their call, the Culi-Sae had instructed Seto to follow a specifically-shaped hill to find them. It was only after hours of fruitless searching that she realized the hill had followed her.
3/4
  • Glacia: Hail to the Queen
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo
Tunnel Moles

Tunnel Moles {1}{R}

Creature - Mole
Haste
Whenever Tunnel Moles attacks, you may have it phase out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Whenever Tunnel Moles phases in, it gets +2/+2 until end of turn and can't be blocked by creatures with flying this turn.
2/1
  • Monsters of Chikyu
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Its toxins cause the skin of its prey to rot, stripping the rough outer coating from the juicy muscle twitching beneath.
1/3
  • Surging Tide
Turbulent Journey

Turbulent Journey {3}{U}{U}

Instant
Return up to two target creatures to their owners' hands.
They had conquered bears, zombies, and even giants, but they met their match in mere snow and wind.
  • Glacia: Hail to the Queen
Turf War

Turf War {1}{G}

Sorcery
Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
As far as Shabil cared, both the land and the sea were his by birthright.
  • Kahembo: Olde Dawn
Turn Up

Turn Up {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
  • Riddles of Revio
Turn to Argument

Turn to Argument {1}{U}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1. If it's attacking, counter all triggered abilities from that source.
“For the last time, these cells will not work! Bask in your glory once you have a real solution in place.”
  • End of Wollensie
Turn to Fountain

Turn to Fountain {1}{U}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
Enchanted permanent is an artifact with “{T}: Draw a card, then discard a card” and loses all other card types and abilities.
“Not my best spell, even I have to admit.”
—Lord Yaran
  • Quest for the Roseblade
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Spirits forge pacts with their lost kin, keen to free them from material bounds.
  • Feanav: The Apothecary's Progress
Turn to Salt

Turn to Salt {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Exposure to the ankulith fields can leave careless Seekers to nasty fates.
  • Scriptures of Urshad
Turned by Fear

Turned by Fear {U}{B}

Enchantment
Flash
When Turned by Fear enters, return up to one target creature to its owner's hand.
At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
  • End of Wollensie
Turtle Up

Turtle Up {1}{U}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Exile target creature you control. For as long as it remains exiled, you may cast it, and it costs {2} less to cast.
Monty knew he'd have to come out of his shell eventually, but today was not that day.
  • Adventurers of Onora
Turtleback Guide

Turtleback Guide {2}{W}

Creature - Fungus Advisor
“The woopip are essential to Eralou's ecosystem. They break down what can be decomposed, and reuse what can't.”
—Cypress
2/4
  • Eralou
Tutorial Boss

Tutorial Boss {3}{U}

Creature - Human Pirate
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Tutorial Boss enters, create a 1/1 blue Pirate creature token.
“What do you mean I have to fight two guys at once? I didn't prepare for this!”
—Jerome, novice adventurer
3/1
  • Over the Horizon
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
The mighty panther lay in wait, silently watching the dim trail below. Soon, his prey would come.
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia
Twilight Privateer

Twilight Privateer {2}{U}

Creature - Human Pirate
{1}{U}: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Twilight Privateer phases in, up to one other target creature voyages.
2/2
  • Dark Seas of Shiryen