Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage {2}{U}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
I, II — Target creature you control gets +2/+0 and gains menace until end of turn. Discovery — Attacking creatures you control get +2/+0 and have menace.
When Meteor Harbinger enters, choose one — • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
Meteor Volley deals 3 damage to each creature. Reprise {4}{R}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.” —The Grimoire of Marisa
{T}: Add one mana of color. {3}{G}, {T}: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Embellish {4}{W}(If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Meticulous Mechanist enters, scry 1.
Enchant creature or artifact When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Enchanted permanent doesn't untap during its controller's untap step.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Whenever a land you control enters, crystallize. {10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
Mianju enters with your choice of a menace or +1/+1 counter on them. Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)