14066 cards found
Patient Orchestration

Patient Orchestration {1}{U}

Enchantment
Whenever an opponent casts a spell, sacrifice Patient Orchestration. If you do, look at the top X cards of your library, where X is that spell's mana value. Put up to two of them into your hand and the rest on the bottom of your library in any order.
  • Surging Tide
Patrol Droid

Patrol Droid {2}

Artifact Creature - Droid
When Patrol Droid dies, if it attacked this turn, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
DCPD peace-bots often provide crucial testimony. Dusk City's underground has learned to scramble first, shoot after.
2/1
Related card: Data-Point
  • Beyond the Blackwall
Patrol Ship

Patrol Ship {2}

Artifact Creature - Ship
Vigilance
{2}{W}: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn.
Cycling {2/W} ({2/W}, Discard this card: Draw a card.)
“Secure the perimeter. Radar units, all you.”
—Mettalia
2/1
  • Elmare: Into the Abyss
Patron of Asham

Patron of Asham {1}{W}{W}

Creature - Human Warrior
Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
3/2
  • Al Tabaq
Patron of Machinations

Patron of Machinations {3}{U}{B}

Creature - Demon Horror
Flying
Whenever you foretell a card or cast a foretold spell, each opponent loses 3 life unless they sacrifice a creature or discard a card.
Better the demon you know . . .
4/4
  • Quest for the Roseblade
Patron of the Ancients

Patron of the Ancients {3}{G}{G}

Creature - Centaur Spirit
Hexproof
Spells you cast cost {1} less to cast for each creature you control that shares a creature type with that spell.
4/4
  • High Noon
Patronizing Taromad

Patronizing Taromad {4}{B}

Creature - Demon Cleric
{3}{B}: Judge another target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“I would have you gaze upon me, but that would be above you. Kneel.”
3/5
  • Alkabah
Paul's Finest Act

Paul's Finest Act {1}{R}{R}

Enchantment
When Paul's Finest Act enters, search your library for a legendary red card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn.
  • The Stage Presents: The Neverending Act
Paul, Making Greatness

Paul, Making Greatness {1}{U}{R}

Legendary Creature - Construct Actor
Prowess
Whenever you cast your first instant or sorcery spell from your hand during each of your turns, if it doesn't have compose, it gains compose. (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
2/2
Paul, Rock Bottom

Paul, Rock Bottom {U}{R}

Legendary Planeswalker - Paul
When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step.
[+1]: Draw a card, then discard a card.
[0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn.
[–3]: Return target instant or sorcery card from your graveyard to your hand.
Loyalty:
2
  • The Stage Presents: The Neverending Act
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act
Paw Valley Alpha

Paw Valley Alpha {1}{R}{G}

Creature - Wolf
Menagerie — When Paw Valley Alpha enters, if there are five or more creature types among creatures you control, you may destroy target artifact or enchantment.
“You won't find anything like that one in the Fang Den.”
—Admiral Otto von Whiskers
4/4
  • Adventurers of Onora
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters, reveal the top card of your library. If it's a land card, draw a card.
1/3
Card has other part: Embark
  • Adventurers of Onora
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Paw Valley Wildclaw

Paw Valley Wildclaw {R}

Creature - Cat Warrior
{R}: Paw Valley Wildclaw gets +1/+0 until end of turn. When this makes its power exactly 4, add {R}{R}{R}.
1/1
Card has other part: Surpass Limits
  • Adventurers of Onora
Pawnbroker

Pawnbroker {2}{U}{U}

Creature - Bird
Flying
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, create a 1/1 blue Bird creature token with flying.
2/2
  • Ophorio
Pawsitive Vibes

Pawsitive Vibes {U}

Instant
Draw a card.
If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
There's a special kind of magic in music.
  • Adventurers of Onora
Pay Day

Pay Day {2}{B}

Sorcery - Adventure
Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Trophy Taker
  • Karina's Explorations
Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
  • Adventurers of Onora
Pay Up

Pay Up {B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Pay the Right Price

Pay the Right Price {3}{R}{R}

Sorcery
Gain control of up to two target creatures or planeswalkers until end of turn. Untap them. They gain haste until end of turn. Pay the Right Price deals 3 damage to each of them at the beginning of the next end step.
  • Dark Seas of Shiryen
Paygan Archer

Paygan Archer {R}

Creature - Azra Archer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Paygan Archer dies, it deals damage to target player or planeswalker equal to its power.
“Every job may be my last one, but when it is, the whole damn world will know.”
1/1
Peace of the Glade

Peace of the Glade {G}

Enchantment
Whenever you draw a card except during your draw step, you gain 1 life.
{5}{U}: Draw a card.
Finding himself lost and overwhelmed by his defeat in the jousts, Declan left the confines of Whiterun to try and find some place to gather himself.
  • A Tourney at Whiterun
Peaceful Intentions

Peaceful Intentions {W}

Enchantment - Aura
Enchant creature
Creatures blocking or blocked by enchanted creature have lifelink.
It took Elspeth and Rallios only a few seconds to start liking each other.
  • Khaliz-Dorahn