15897 cards found
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
2/3
  • Discoveries of Akieva
Doomed Journey

Doomed Journey {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player discards a card.
  • Pyramids of Atuum
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Encore

Encore {3}{W}

Sorcery
Return target Actor or enchantment card from your graveyard to the battlefield.
“I don't care how dead your character is, get back out there!”
  • Villains: The Musical
Aberrant Apostle
Shroudmaker's Domain

Aberrant Apostle {1}{W}

Creature - Horror Cleric
{1}, Sacrifice Aberrant Apostle: Choose one. This ability costs {1} less to activate as long as Aberrant Apostle entered this turn.
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
2/1
Card has other part: Shroudmaker's Domain
  • Toll Midnight
Quintok Station

Quintok Station

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {U}.
Workshop Engineer

Workshop Engineer {2}{U}

Creature - Human Artificer
Whenever an artifact you control enters or is put into a graveyard from the battlefield, Workshop Engineer gets +1/+1 until end of turn.
Unlike their makers, compasses always know a way.
3/2
  • End of Wollensie
Rosewhisper Garden

Rosewhisper Garden

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}, Sacrifice this land: Target creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
  • The Petals Wilt
Cage the Mind

Cage the Mind {1}{U}

Instant
Choose one or both —
• Put target detained creature on top of its owner's library.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Telarine Riftcrosser

Telarine Riftcrosser {1}{B}

Creature - Human Scout
When Telarine Riftcrosser enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have menace.
1/1
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your upkeep, exile up to one target nonland permanent you own. Return that card to your hand. If Soul Reader has two or more counters on it, you may instead return that card to the battlefield under your control.
1/2
  • Toll Midnight
  • MSEM Champions 146 146
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Hannaru's Courage

Hannaru's Courage {W}

Enchantment - Aura
Enchant creature
When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
  • Scriptures of Urshad
Distant Lover

Distant Lover {B}

Creature - Azra Citizen
When Distant Lover enters, create a 1/1 colorless Citizen creature token.
Each of the main satrapies have many landmarks between them. Those separated by the Elders cherish any time of meeting they have.
0/1
  • Alkabah
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Hatsuo shouted in frustration. Usurping the Flood Realm was the logical course of action, but he couldn't shake the feeling that his actions would have horrible consequences.
  • Surging Tide
Archangel of Bliss

Archangel of Bliss {4}{W}{W}

Creature - Angel
Flying
You may cast enchantment spells from your graveyard.
Whenever an enchantment you control enters, draw a card.
5/6
Rosebud Prodigy

Rosebud Prodigy {2}{R}

Creature - Human Rebel
Instant, sorcery, and enchantment spells you cast cost {1} less to cast.
Dusk City was a tinderbox, and to the thrill-seeking runners of Little Caella, Kym was liquid fire.
3/2
  • Beyond the Blackwall
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Volarian Sightseer

Volarian Sightseer {2}{W}

Creature - Human Scout
Vigilance
Whenever you make first contact, put a +1/+1 counter on Volarian Sightseer. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/2
  • Karina's Explorations
Starglare

Starglare {2}{W}

Instant
You gain 4 life. Then if {R} was spent to cast Starglare, it deals 4 damage to up to one target creature.
“Ours is not a forgiving star. I see now why the seekers have betrayed us.”
  • Novea
Spine-Chilling Discovery

Spine-Chilling Discovery {1}{U}{U}

Instant
Choose one —
• Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Innistrad In Memoriam
Riverbed Spirit

Riverbed Spirit {W}

Creature - Spirit
{1}, {T}: You gain 1 life.
{2}, {T}: Tap target creature.
Her family mourned her as a beautiful, innocent soul, gone too soon. Yet she remained, and would never forgive her family's callousness and cruelty.
1/1
  • The Empty Throne of Feanav
Convicted Strike

Convicted Strike {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature. Excess damage is dealt to that creature's controller or to a battle that player protects instead.
The manticore proves himself dangerous through direct action, never through waiting for prey.
  • Alkabah: The Rise of Soli
Derrivan Brawnmage

Derrivan Brawnmage {3}{G}{G}

Creature - Elf Shaman
When Derrivan Brawnmage enters, target creature gets +3/+3 and gains trample until end of turn.
Derrivan mages are so selfless they're willing to grant their life power to anyone in need.
2/3
  • K15 Core Set
Shady Deal

Shady Deal {2}{B}

Sorcery
Draw two cards. You lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Deal?”
  • Alkabah