At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms. Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
{1}, Sacrifice Aberrant Apostle: Choose one. This ability costs {1} less to activate as long as Aberrant Apostle entered this turn. • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}, Sacrifice this land: Target creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
Choose one or both — • Put target detained creature on top of its owner's library. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of your upkeep, exile up to one target nonland permanent you own. Return that card to your hand. If Soul Reader has two or more counters on it, you may instead return that card to the battlefield under your control.
First strike (This creature deals combat damage before creatures without first strike.) When Attended Knight enters, create a 1/1 white Soldier creature token.
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
As an additional cost to cast this spell, discard a card. Draw two cards.
Hatsuo shouted in frustration. Usurping the Flood Realm was the logical course of action, but he couldn't shake the feeling that his actions would have horrible consequences.
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token. {1}{W}, Sacrifice Seafloor Shrine: Draw a card. Cycling {2}({2}, Discard this card: Draw a card.)
Vigilance Whenever you make first contact, put a +1/+1 counter on Volarian Sightseer. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Choose one — • Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. • Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Target creature you control deals damage equal to its power to target creature. Excess damage is dealt to that creature's controller or to a battle that player protects instead.
The manticore proves himself dangerous through direct action, never through waiting for prey.